223 lines
7.8 KiB
Markdown
223 lines
7.8 KiB
Markdown
# openvela VS Code Plugin User Guide
|
|
|
|
[ English | [简体中文](./../../zh-cn/quickstart/vscode_plugin_usage.md) ]
|
|
|
|
This document guides developers through installing the openvela VS Code plugin in an Ubuntu environment and completing openvela project creation, compilation, debugging, and application development.
|
|
|
|
## I. Environment Preparation
|
|
|
|
Before starting, please ensure the development environment meets the following hardware and software requirements.
|
|
|
|
### 1. Hardware Configuration
|
|
|
|
- **Disk**: At least **40 GB** of available space (for storing source code and compilation artifacts).
|
|
- **Memory**: At least **16 GB** RAM.
|
|
|
|
### 2. Operating System
|
|
|
|
- **System Version**: Ubuntu 22.04 (supports arm64 or x86_64 architectures).
|
|
|
|
## II. Installing openvela Extensions
|
|
|
|
> **Note**: Debugging features depend on the C++ extension; therefore, it must be installed and running in VS Code.
|
|
|
|
Search for and install the following in the VS Code (version >= 1.99.0) Extension Marketplace:
|
|
|
|
- vela.vs-aiot-ide-vela
|
|
|
|
<img src="./figures//010.png" alt="" width="75%">
|
|
|
|
- vela.vela-preview
|
|
|
|
<img src="./figures/011.png" alt="" width="75%">
|
|
|
|
## III. Environment Configuration and Verification
|
|
|
|
After the plugin is installed, check the development environment and install the necessary build toolchains and dependency packages.
|
|
|
|
### 1. Check and Install Dependencies
|
|
|
|
Refer to the image below to perform an environment check in VS Code. If prompted that components are missing, please follow the wizard to install them.
|
|
|
|
<img src="./figures/012.png" alt="" width="75%">
|
|
|
|
### 2. Verify Environment Readiness
|
|
|
|
When all dependencies are successfully installed, the interface will display the following content, indicating that the environment is ready:
|
|
|
|
<img src="./figures/013.png" alt="" width="75%">
|
|
|
|
## IV. Creating an openvela Project
|
|
|
|
### 1. Initialize Project Directory
|
|
|
|
Create a new directory in the file system (e.g., `openvela`).
|
|
|
|
> **Warning**: Ensure that the **absolute path** of this directory **does not contain Chinese characters, spaces, or other special symbols**; otherwise, the Build System will report errors.
|
|
|
|
### 2. Get Source Code
|
|
|
|
1. In VS Code, refer to the steps in the image below to open the "Create Project" wizard.
|
|
|
|
<img src="./figures/014.png" alt="" width="75%">
|
|
|
|
2. Configure project parameters:
|
|
|
|
- Select Source: Choose the appropriate repository source based on network conditions.
|
|
- Select Branch: Select the appropriate branch.
|
|
|
|
- trunk (Main Stable Branch): A fully tested stable version; stable features from the `dev` branch are merged here. Recommended for most users seeking stability.
|
|
- dev (Development Branch): Collects the latest features and fixes, which may be unstable. Recommended for developers who wish to experience new features or contribute.
|
|
|
|
- Download Method: Select SSH or HTTPS.
|
|
|
|
**Note**: If choosing the SSH method, please ensure that the SSH Key has been configured on the corresponding code hosting platform (click the blue link in the interface to view detailed documentation).
|
|
|
|
3. Select the `openvela` project directory created in step 1, and click **Select** in the upper right corner, as shown below:
|
|
|
|
<img src="./figures/015.png" alt="" width="75%">
|
|
|
|
4. Wait for the project creation to complete. The download progress is shown below:
|
|
|
|
**Note**: The source code download process takes a long time; please prevent the computer from entering sleep mode.
|
|
|
|
<img src="./figures/016.png" alt="" width="75%">
|
|
|
|
### 3. Configure Build Parameters
|
|
|
|
1. Open the created `openvela` directory:
|
|
|
|
<img src="./figures/017.png" alt="" width="75%">
|
|
|
|
2. Click the openvela **Sailboat** icon on the left, then click the **Configure** button, as shown below:
|
|
|
|
<img src="./figures/018.png" alt="" width="75%">
|
|
|
|
3. Select the corresponding `defconfig` file and other optional parameters:
|
|
|
|
<img src="./figures/019.png" alt="" width="75%">
|
|
|
|
## V. Compile and Run
|
|
|
|
### 1. Compile Project
|
|
|
|
1. Click the **Build** button and wait for the build system to complete compilation:
|
|
|
|
<img src="./figures/020.png" alt="" width="75%">
|
|
|
|
2. The compilation completion effect is shown below:
|
|
|
|
<img src="./figures/021.png" alt="" width="75%">
|
|
|
|
### 2. Run Simulator
|
|
|
|
1. Click the **Run** button to start the simulator:
|
|
|
|
<img src="./figures/022.png" alt="" width="75%">
|
|
|
|
2. Enter `lvgldemo` in the simulator terminal to launch the openvela demo application:
|
|
|
|
<img src="./figures/023.png" alt="" width="75%">
|
|
|
|
<img src="./figures/024.png" alt="" width="75%">
|
|
|
|
## VI. Debug Application
|
|
|
|
1. Click the **Debug** button. The system will start the simulator and attach the debugging process:
|
|
|
|
<img src="./figures/025.png" alt="" width="75%">
|
|
|
|
2. Open the source code file `apps/system/ping/ping.c` and set a breakpoint at the `main` function:
|
|
|
|
<img src="./figures/026.png" alt="" width="75%">
|
|
|
|
3. Execute the `ping` command in the simulator terminal. The system will run the Ping application, automatically hit the breakpoint, and enter debug mode.
|
|
|
|
<img src="./figures/027.png" alt="" width="75%">
|
|
|
|
## VII. Develop Native Application
|
|
|
|
### 1. Create Application
|
|
|
|
1. Click **Create Native App** in the plugin interface:
|
|
|
|
<img src="./figures/028.png" alt="" width="75%">
|
|
|
|
2. Select an application template:
|
|
|
|
<img src="./figures/029.png" alt="" width="75%">
|
|
|
|
3. Enter the project name (e.g., `Whackmole1`):
|
|
|
|
<img src="./figures/030.png" alt="" width="75%">
|
|
|
|
### 2. Compile and Run New Application
|
|
|
|
1. Upon completion, VS Code will automatically locate the source code directory of the new application.
|
|
|
|
<img src="./figures/031.png" alt="" width="75%">
|
|
|
|
2. Re-execute **Build** -> **Run**.
|
|
|
|
3. Enter the application name (e.g., `Whackmole1`) in the simulator terminal to start the new application.
|
|
|
|
## VIII. Resource Management and Visual Preview
|
|
|
|
The openvela plugin provides powerful visual preview capabilities, supporting images, fonts, and binary resources, as well as simulator file system mounting.
|
|
|
|
<video src="./videos/plugin.mp4" controls="controls" width="100%"></video>
|
|
|
|
### 1. Mount Data Volume
|
|
|
|
When using the `openvela` repository for the first time, the system will automatically pop up a terminal to execute the mount command, mounting `vela_data.bin` to the local directory.
|
|
|
|
<video src="./videos/mount.mp4" controls="controls" width="100%"></video>
|
|
|
|
Developers can manually manage the mount state via the right-click menu:
|
|
|
|
- Mount openvela: Execute mount.
|
|
|
|
<img src="./figures/032.png" alt="" width="75%">
|
|
|
|
<img src="./figures/033.png" alt="" width="75%">
|
|
|
|
- Remount openvela: When files in the simulator change (for example, after executing `adb push`), perform this operation to refresh the file system.
|
|
|
|
<img src="./figures/034.png" alt="" width="75%">
|
|
|
|
- Unmount openvela: Disconnect the mount.
|
|
|
|
### 2. File Preview
|
|
|
|
Supports previewing standard images, `.bin`, `.ttf`, and other formats (supports both absolute and relative paths).
|
|
|
|
<img src="./figures/035.png" alt="" width="75%">
|
|
|
|
### 3. Hover Preview
|
|
|
|
**Code Resource Preview**: Hovering the mouse over a resource path string will display a thumbnail of the resource.
|
|
|
|
<img src="./figures/036.png" alt="" width="75%">
|
|
|
|
<img src="./figures/037.png" alt="" width="75%">
|
|
|
|
### 4. Variable Preview during Debugging
|
|
|
|
In debug mode, hovering the mouse over a variable allows retrieving the current value and previewing it.
|
|
|
|
> **Tip**: Hold the `Alt` key to toggle between "Debug Value Hover" and "Standard Resource Hover".
|
|
|
|
<img src="./figures/038.png" alt="" width="75%">
|
|
|
|
<img src="./figures/039.png" alt="" width="75%">
|
|
|
|
### 5. Configure Preview Base Directory
|
|
|
|
1. Click the VS Code **Settings** button (or use the shortcut `Ctrl+,`).
|
|
|
|
2. Find **Extensions** in the left menu and select **AIoT Image Preview**.
|
|
|
|
3. Set the `Base Dir` parameter to adapt to different environments (such as simulator version).
|
|
|
|
<img src="./figures/040.png" alt="" width="75%">
|