mindspore2022/mindspore/lite/include/context.h

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2.5 KiB
C++

/**
* Copyright 2020 Huawei Technologies Co., Ltd
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef MINDSPORE_LITE_INCLUDE_CONTEXT_H_
#define MINDSPORE_LITE_INCLUDE_CONTEXT_H_
#include <string>
#include <memory>
#include "include/ms_tensor.h"
#include "include/lite_utils.h"
namespace mindspore::lite {
/// \brief CpuBindMode defined for holding bind cpu strategy argument.
typedef enum {
NO_BIND = 0, /**< no bind */
HIGHER_CPU = 1, /**< bind higher cpu first */
MID_CPU = 2 /**< bind middle cpu first */
} CpuBindMode;
/// \brief DeviceType defined for holding user's preferred backend.
typedef enum {
DT_CPU, /**< CPU device type */
DT_GPU, /**< GPU device type */
DT_NPU /**< NPU device type, not supported yet */
} DeviceType;
/// \brief CpuDeviceInfo defined for CPU's configuration information.
typedef struct {
bool enable_float16_ = false; /**< prior enable float16 inference */
CpuBindMode cpu_bind_mode_ = MID_CPU;
} CpuDeviceInfo;
/// \brief GpuDeviceInfo defined for GPU's configuration information.
typedef struct {
bool enable_float16_ = false; /**< prior enable float16 inference */
} GpuDeviceInfo;
/// \brief NpuDeviceInfo defined for NPU's configuration information.
typedef struct {
int frequency_ = 3; /**< npu frequency inference */
} NpuDeviceInfo;
/// \brief DeviceInfo defined for backend's configuration information.
union DeviceInfo {
CpuDeviceInfo cpu_device_info_;
GpuDeviceInfo gpu_device_info_;
NpuDeviceInfo npu_device_info_;
};
/// \brief DeviceContext defined for holding backend's configuration information.
struct DeviceContext {
DeviceType device_type_ = DT_CPU;
DeviceInfo device_info_;
};
/// \brief Context defined for holding environment variables during runtime.
struct Context {
std::string vendor_name_;
int thread_num_ = 2; /**< thread number config for thread pool */
AllocatorPtr allocator = nullptr;
DeviceContextVector device_list_ = {{DT_CPU, {false, MID_CPU}}};
};
} // namespace mindspore::lite
#endif // MINDSPORE_LITE_INCLUDE_CONTEXT_H_