236 lines
9.1 KiB
C++
236 lines
9.1 KiB
C++
/*
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* PerpetualWiggleStatsWorkload.actor.cpp
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2022 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "fdbserver/DDTeamCollection.h"
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#include "fdbclient/FDBOptions.g.h"
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#include "fdbclient/ManagementAPI.actor.h"
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#include "fdbserver/DDSharedContext.h"
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#include "fdbserver/DDTxnProcessor.h"
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#include "fdbserver/MoveKeys.actor.h"
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#include "fdbclient/StorageServerInterface.h"
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#include "fdbserver/workloads/workloads.actor.h"
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#include "fdbclient/VersionedMap.h"
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#include "fdbclient/ReadYourWrites.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
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// just compare the int part and smoothed duration is enough for the test.
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bool storageWiggleStatsEqual(StorageWiggleMetrics const& a, StorageWiggleMetrics const& b) {
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bool res = a.finished_wiggle == b.finished_wiggle && a.finished_round == b.finished_round &&
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std::abs(a.smoothed_wiggle_duration.getTotal() - b.smoothed_wiggle_duration.getTotal()) < 0.0001 &&
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std::abs(a.smoothed_round_duration.getTotal() - b.smoothed_round_duration.getTotal()) < 0.0001;
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if (!res) {
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std::cout << a.finished_wiggle << " | " << b.finished_wiggle << "\n";
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std::cout << a.finished_round << " | " << b.finished_round << "\n";
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std::cout << a.smoothed_wiggle_duration.getTotal() << " | " << b.smoothed_wiggle_duration.getTotal() << "\n";
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std::cout << a.smoothed_round_duration.getTotal() << " | " << b.smoothed_round_duration.getTotal() << "\n";
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}
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return res;
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}
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ACTOR Future<bool> IssueConfigurationChange(Database cx, std::string config, bool force) {
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printf("Issuing configuration change: %s\n", config.c_str());
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state ConfigurationResult res = wait(ManagementAPI::changeConfig(cx.getReference(), config, force));
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if (res != ConfigurationResult::SUCCESS) {
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return false;
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}
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wait(delay(5.0)); // wait for read window
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return true;
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}
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// a wrapper for test protected method
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struct DDTeamCollectionTester : public DDTeamCollection {
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ActorCollection actors;
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void resetStorageWiggleState() {
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wigglingId.reset();
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storageWiggler = makeReference<StorageWiggler>(this);
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}
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ACTOR static Future<Void> testRestoreAndResetStats(DDTeamCollectionTester* self, StorageWiggleMetrics metrics) {
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std::cout << "testRestoreAndResetStats ...\n";
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wait(self->storageWiggler->restoreStats());
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ASSERT(storageWiggleStatsEqual(self->storageWiggler->metrics, metrics));
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// disable PW
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{
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bool success = wait(IssueConfigurationChange(
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self->dbContext(), "perpetual_storage_wiggle=0", deterministicRandom()->coinflip()));
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if (!success)
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return Void();
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}
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// restore from FDB
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metrics.reset();
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wait(self->storageWiggler->restoreStats());
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ASSERT(storageWiggleStatsEqual(self->storageWiggler->metrics, metrics));
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return Void();
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}
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ACTOR static Future<Void> switchPerpetualWiggleWhenDDIsDead(DDTeamCollectionTester* self,
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StorageWiggleMetrics metrics) {
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std::cout << "switchPerpetualWiggleWhenDDIsDead ...\n";
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wait(self->storageWiggler->restoreStats());
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ASSERT(storageWiggleStatsEqual(self->storageWiggler->metrics, metrics));
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// disable PW
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{
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bool success = wait(IssueConfigurationChange(
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self->dbContext(), "perpetual_storage_wiggle=0", deterministicRandom()->coinflip()));
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if (!success)
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return Void();
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}
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// enable PW
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{
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bool success = wait(IssueConfigurationChange(
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self->dbContext(), "perpetual_storage_wiggle=1", deterministicRandom()->coinflip()));
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if (!success)
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return Void();
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}
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// restart
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wait(self->storageWiggler->restoreStats());
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metrics.reset();
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ASSERT(storageWiggleStatsEqual(self->storageWiggler->metrics, metrics));
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return Void();
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}
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// reset stats shouldn't be overwritten when PW is disabled
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ACTOR static Future<Void> finishWiggleAfterPWDisabled(DDTeamCollectionTester* self, StorageWiggleMetrics metrics) {
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std::cout << "finishWiggleAfterPWDisabled ...\n";
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wait(self->storageWiggler->restoreStats());
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ASSERT(storageWiggleStatsEqual(self->storageWiggler->metrics, metrics));
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// disable PW
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{
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bool success = wait(IssueConfigurationChange(
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self->dbContext(), "perpetual_storage_wiggle=0", deterministicRandom()->coinflip()));
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if (!success)
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return Void();
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}
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wait(self->storageWiggler->finishWiggle());
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// restart perpetual wiggle
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{
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bool success = wait(IssueConfigurationChange(
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self->dbContext(), "perpetual_storage_wiggle=1", deterministicRandom()->coinflip()));
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if (!success)
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return Void();
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}
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wait(self->storageWiggler->restoreStats());
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metrics.reset();
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ASSERT(storageWiggleStatsEqual(self->storageWiggler->metrics, metrics));
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return Void();
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}
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DDTeamCollectionTester(DDTeamCollectionInitParams const& params) : DDTeamCollection(params) {}
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};
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StorageWiggleMetrics getRandomWiggleMetrics() {
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StorageWiggleMetrics res;
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res.smoothed_round_duration.reset(deterministicRandom()->randomUInt32());
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res.smoothed_wiggle_duration.reset(deterministicRandom()->randomUInt32());
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res.finished_round = deterministicRandom()->randomUInt32();
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res.finished_wiggle = deterministicRandom()->randomUInt32();
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return res;
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}
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struct PerpetualWiggleStatsWorkload : public TestWorkload {
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static constexpr auto NAME = "PerpetualWiggleStatsWorkload";
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StorageWiggleMetrics lastMetrics;
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PerpetualWiggleStatsWorkload(WorkloadContext const& wcx) : TestWorkload(wcx) {}
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ACTOR static Future<Void> _setup(PerpetualWiggleStatsWorkload* self, Database cx) {
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int oldMode = wait(setDDMode(cx, 0));
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MoveKeysLock lock = wait(takeMoveKeysLock(cx, UID())); // force current DD to quit
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bool success = wait(IssueConfigurationChange(cx, "storage_migration_type=disabled", true));
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ASSERT(success);
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return Void();
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}
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ACTOR static Future<Void> prepareTestEnv(PerpetualWiggleStatsWorkload* self, Database cx) {
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// enable perpetual wiggle
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bool change = wait(IssueConfigurationChange(cx, "perpetual_storage_wiggle=1", true));
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ASSERT(change);
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// update wiggle metrics
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self->lastMetrics = getRandomWiggleMetrics();
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auto& lastMetrics = self->lastMetrics;
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wait(success(runRYWTransaction(cx, [&lastMetrics](Reference<ReadYourWritesTransaction> tr) -> Future<Void> {
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StorageWiggleData wiggleData;
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return wiggleData.updateStorageWiggleMetrics(tr, lastMetrics, PrimaryRegion(true));
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})));
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return Void();
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}
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Future<Void> setup(Database const& cx) override {
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if (clientId == 0) {
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return _setup(this, cx); // force to disable DD
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}
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return Void();
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}
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Future<Void> start(Database const& cx) override {
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if (clientId == 0) {
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return _start(this, cx);
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}
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return Void();
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};
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Future<bool> check(Database const& cx) override { return true; };
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ACTOR static Future<Void> _start(PerpetualWiggleStatsWorkload* self, Database cx) {
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state Reference<IDDTxnProcessor> db = makeReference<DDTxnProcessor>(cx);
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state DatabaseConfiguration conf;
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state DDTeamCollectionTester tester({ db,
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UID(8, 6),
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MoveKeysLock(),
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PromiseStream<RelocateShard>(),
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makeReference<ShardsAffectedByTeamFailure>(),
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conf,
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{},
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{},
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Future<Void>(Void()),
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makeReference<AsyncVar<bool>>(true),
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IsPrimary::True,
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makeReference<AsyncVar<bool>>(false),
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makeReference<AsyncVar<bool>>(false),
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PromiseStream<GetMetricsRequest>(),
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Promise<UID>(),
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PromiseStream<Promise<int>>(),
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PromiseStream<Promise<int64_t>>() });
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tester.configuration.storageTeamSize = 3;
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tester.configuration.perpetualStorageWiggleSpeed = 1;
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wait(prepareTestEnv(self, cx));
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tester.resetStorageWiggleState();
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wait(DDTeamCollectionTester::testRestoreAndResetStats(&tester, self->lastMetrics));
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wait(prepareTestEnv(self, cx));
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tester.resetStorageWiggleState();
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wait(DDTeamCollectionTester::switchPerpetualWiggleWhenDDIsDead(&tester, self->lastMetrics));
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wait(prepareTestEnv(self, cx));
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tester.resetStorageWiggleState();
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wait(DDTeamCollectionTester::finishWiggleAfterPWDisabled(&tester, self->lastMetrics));
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wait(success(setDDMode(cx, 1)));
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return Void();
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}
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void getMetrics(std::vector<PerfMetric>& m) override { return; }
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};
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WorkloadFactory<PerpetualWiggleStatsWorkload> PerpetualWiggleStatsWorkload; |