foundationdb/fdbserver/workloads/PerpetualWiggleStatsWorkloa...

236 lines
9.1 KiB
C++

/*
* PerpetualWiggleStatsWorkload.actor.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2022 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "fdbserver/DDTeamCollection.h"
#include "fdbclient/FDBOptions.g.h"
#include "fdbclient/ManagementAPI.actor.h"
#include "fdbserver/DDSharedContext.h"
#include "fdbserver/DDTxnProcessor.h"
#include "fdbserver/MoveKeys.actor.h"
#include "fdbclient/StorageServerInterface.h"
#include "fdbserver/workloads/workloads.actor.h"
#include "fdbclient/VersionedMap.h"
#include "fdbclient/ReadYourWrites.h"
#include "flow/actorcompiler.h" // This must be the last #include.
// just compare the int part and smoothed duration is enough for the test.
bool storageWiggleStatsEqual(StorageWiggleMetrics const& a, StorageWiggleMetrics const& b) {
bool res = a.finished_wiggle == b.finished_wiggle && a.finished_round == b.finished_round &&
std::abs(a.smoothed_wiggle_duration.getTotal() - b.smoothed_wiggle_duration.getTotal()) < 0.0001 &&
std::abs(a.smoothed_round_duration.getTotal() - b.smoothed_round_duration.getTotal()) < 0.0001;
if (!res) {
std::cout << a.finished_wiggle << " | " << b.finished_wiggle << "\n";
std::cout << a.finished_round << " | " << b.finished_round << "\n";
std::cout << a.smoothed_wiggle_duration.getTotal() << " | " << b.smoothed_wiggle_duration.getTotal() << "\n";
std::cout << a.smoothed_round_duration.getTotal() << " | " << b.smoothed_round_duration.getTotal() << "\n";
}
return res;
}
ACTOR Future<bool> IssueConfigurationChange(Database cx, std::string config, bool force) {
printf("Issuing configuration change: %s\n", config.c_str());
state ConfigurationResult res = wait(ManagementAPI::changeConfig(cx.getReference(), config, force));
if (res != ConfigurationResult::SUCCESS) {
return false;
}
wait(delay(5.0)); // wait for read window
return true;
}
// a wrapper for test protected method
struct DDTeamCollectionTester : public DDTeamCollection {
ActorCollection actors;
void resetStorageWiggleState() {
wigglingId.reset();
storageWiggler = makeReference<StorageWiggler>(this);
}
ACTOR static Future<Void> testRestoreAndResetStats(DDTeamCollectionTester* self, StorageWiggleMetrics metrics) {
std::cout << "testRestoreAndResetStats ...\n";
wait(self->storageWiggler->restoreStats());
ASSERT(storageWiggleStatsEqual(self->storageWiggler->metrics, metrics));
// disable PW
{
bool success = wait(IssueConfigurationChange(
self->dbContext(), "perpetual_storage_wiggle=0", deterministicRandom()->coinflip()));
if (!success)
return Void();
}
// restore from FDB
metrics.reset();
wait(self->storageWiggler->restoreStats());
ASSERT(storageWiggleStatsEqual(self->storageWiggler->metrics, metrics));
return Void();
}
ACTOR static Future<Void> switchPerpetualWiggleWhenDDIsDead(DDTeamCollectionTester* self,
StorageWiggleMetrics metrics) {
std::cout << "switchPerpetualWiggleWhenDDIsDead ...\n";
wait(self->storageWiggler->restoreStats());
ASSERT(storageWiggleStatsEqual(self->storageWiggler->metrics, metrics));
// disable PW
{
bool success = wait(IssueConfigurationChange(
self->dbContext(), "perpetual_storage_wiggle=0", deterministicRandom()->coinflip()));
if (!success)
return Void();
}
// enable PW
{
bool success = wait(IssueConfigurationChange(
self->dbContext(), "perpetual_storage_wiggle=1", deterministicRandom()->coinflip()));
if (!success)
return Void();
}
// restart
wait(self->storageWiggler->restoreStats());
metrics.reset();
ASSERT(storageWiggleStatsEqual(self->storageWiggler->metrics, metrics));
return Void();
}
// reset stats shouldn't be overwritten when PW is disabled
ACTOR static Future<Void> finishWiggleAfterPWDisabled(DDTeamCollectionTester* self, StorageWiggleMetrics metrics) {
std::cout << "finishWiggleAfterPWDisabled ...\n";
wait(self->storageWiggler->restoreStats());
ASSERT(storageWiggleStatsEqual(self->storageWiggler->metrics, metrics));
// disable PW
{
bool success = wait(IssueConfigurationChange(
self->dbContext(), "perpetual_storage_wiggle=0", deterministicRandom()->coinflip()));
if (!success)
return Void();
}
wait(self->storageWiggler->finishWiggle());
// restart perpetual wiggle
{
bool success = wait(IssueConfigurationChange(
self->dbContext(), "perpetual_storage_wiggle=1", deterministicRandom()->coinflip()));
if (!success)
return Void();
}
wait(self->storageWiggler->restoreStats());
metrics.reset();
ASSERT(storageWiggleStatsEqual(self->storageWiggler->metrics, metrics));
return Void();
}
DDTeamCollectionTester(DDTeamCollectionInitParams const& params) : DDTeamCollection(params) {}
};
StorageWiggleMetrics getRandomWiggleMetrics() {
StorageWiggleMetrics res;
res.smoothed_round_duration.reset(deterministicRandom()->randomUInt32());
res.smoothed_wiggle_duration.reset(deterministicRandom()->randomUInt32());
res.finished_round = deterministicRandom()->randomUInt32();
res.finished_wiggle = deterministicRandom()->randomUInt32();
return res;
}
struct PerpetualWiggleStatsWorkload : public TestWorkload {
static constexpr auto NAME = "PerpetualWiggleStatsWorkload";
StorageWiggleMetrics lastMetrics;
PerpetualWiggleStatsWorkload(WorkloadContext const& wcx) : TestWorkload(wcx) {}
ACTOR static Future<Void> _setup(PerpetualWiggleStatsWorkload* self, Database cx) {
int oldMode = wait(setDDMode(cx, 0));
MoveKeysLock lock = wait(takeMoveKeysLock(cx, UID())); // force current DD to quit
bool success = wait(IssueConfigurationChange(cx, "storage_migration_type=disabled", true));
ASSERT(success);
return Void();
}
ACTOR static Future<Void> prepareTestEnv(PerpetualWiggleStatsWorkload* self, Database cx) {
// enable perpetual wiggle
bool change = wait(IssueConfigurationChange(cx, "perpetual_storage_wiggle=1", true));
ASSERT(change);
// update wiggle metrics
self->lastMetrics = getRandomWiggleMetrics();
auto& lastMetrics = self->lastMetrics;
wait(success(runRYWTransaction(cx, [&lastMetrics](Reference<ReadYourWritesTransaction> tr) -> Future<Void> {
StorageWiggleData wiggleData;
return wiggleData.updateStorageWiggleMetrics(tr, lastMetrics, PrimaryRegion(true));
})));
return Void();
}
Future<Void> setup(Database const& cx) override {
if (clientId == 0) {
return _setup(this, cx); // force to disable DD
}
return Void();
}
Future<Void> start(Database const& cx) override {
if (clientId == 0) {
return _start(this, cx);
}
return Void();
};
Future<bool> check(Database const& cx) override { return true; };
ACTOR static Future<Void> _start(PerpetualWiggleStatsWorkload* self, Database cx) {
state Reference<IDDTxnProcessor> db = makeReference<DDTxnProcessor>(cx);
state DatabaseConfiguration conf;
state DDTeamCollectionTester tester({ db,
UID(8, 6),
MoveKeysLock(),
PromiseStream<RelocateShard>(),
makeReference<ShardsAffectedByTeamFailure>(),
conf,
{},
{},
Future<Void>(Void()),
makeReference<AsyncVar<bool>>(true),
IsPrimary::True,
makeReference<AsyncVar<bool>>(false),
makeReference<AsyncVar<bool>>(false),
PromiseStream<GetMetricsRequest>(),
Promise<UID>(),
PromiseStream<Promise<int>>(),
PromiseStream<Promise<int64_t>>() });
tester.configuration.storageTeamSize = 3;
tester.configuration.perpetualStorageWiggleSpeed = 1;
wait(prepareTestEnv(self, cx));
tester.resetStorageWiggleState();
wait(DDTeamCollectionTester::testRestoreAndResetStats(&tester, self->lastMetrics));
wait(prepareTestEnv(self, cx));
tester.resetStorageWiggleState();
wait(DDTeamCollectionTester::switchPerpetualWiggleWhenDDIsDead(&tester, self->lastMetrics));
wait(prepareTestEnv(self, cx));
tester.resetStorageWiggleState();
wait(DDTeamCollectionTester::finishWiggleAfterPWDisabled(&tester, self->lastMetrics));
wait(success(setDDMode(cx, 1)));
return Void();
}
void getMetrics(std::vector<PerfMetric>& m) override { return; }
};
WorkloadFactory<PerpetualWiggleStatsWorkload> PerpetualWiggleStatsWorkload;