* proof of concept
* use code-probe instead of test
* code probe working on gcc
* code probe implemented
* renamed TestProbe to CodeProbe
* fixed refactoring typo
* support filtered output
* print probes at end of simulation
* fix missed probes print
* fix deduplication
* Fix refactoring issues
* revert bad refactor
* make sure file paths are relative
* fix more wrong refactor changes
* extract tenant management into its own file and namespace
* rename the tenant management workload source file
* extract tenant special keys functions to a separate file
* extract some helper functions to GenericTransactionHelper.h
* convert StringRef -> TenantNameRef
* move some TenantMapEntry implementation into the cpp file
* add some helper functions to decode/encode a tenant mode
A transaction's read version is the lower bound of what a transaction's
commit version could be. Thus, we can narrow the conflict range of a
versionstamped key, and thus reduce the amount of the keyspace that is
rendered inaccessable, by filling in the read version on the
versionstamped key and using that as the lower bound of the conflict
range.
This allows reads to still be done to versionstampled keys lower than
the read version of the current transaction.
Remove the use of relative paths. A header at foo/bar.h could be included by
files under foo/ with "bar.h", but would be included everywhere else as
"foo/bar.h". Adjust so that every include references such a header with the
latter form.
Signed-off-by: Robert Escriva <rescriva@dropbox.com>
This takes advantage of the new actorcompiler functionality to avoid
having duplicate definitions of `Void _` when trying to feed the
un-actorompiled source through clang.
* Detail names now all start with an uppercase character and contain no underscores. Ideally these should be head-first camel case, though that was harder to check.
* Type names have the same rules, except they allow one underscore (to support a usage pattern Context_Type). The first character after the underscore is also uppercase.
* Use seconds instead of milliseconds in details.
Added a check when events are logged in simulation that logs a message to stderr if the first two rules above aren't followed.
This probably doesn't address every instance of the above problems, but all of the events I was able to hit in simulation pass the check.