prepare transactions
add DD Restore Preparing state; actor accept blob migrator requests
Refactor DDEnabledState and PrepareBlobRestoreReply
Improve the initialization, remove unused DDSharedContext method
move prepareBlobRestore to moveKeys
Make context->lock and DataDistributor.lock share the reference; change checkMoveKeysLock to checkPersistenMoveKeysLock; Add more debug trace
fix requestId assignment bug
Add DDEnabledState::sameId method
Throw movekeys_conflict after hybrid restore preparation to force reload
server list and shard mapping; format code; remove unused
methods,definition and comments
fix rebase conflicts
Make DD only load initial Data Distribution after enabled
use dd_config_changed error and throw it in serveBlobMigratorRequests
move empty range check before blob restore to the transaction lock database
Rename BlobRestore*
When remote DC is down, the remote team collection of DD can initializing
waiting for the remote to recover (all_tlog_recruited state). However, the
getTeam request can already be served by the remote team collection. So, for
a RelocateShard (data movement such as split, move), it will get a team for
the remote DC. But the data movement can't make progress on the remote team
because the remote DC hasn't recovered yet. Because of the stuck of data
movement, the primary cannot reach the "storage_recovered" state and stay in
accepting_commit state.
The specifc test failure: slow/ApiCorrectness.toml -s 339026305 -b on
at commit: 0edd899d65
In this test, primary DC has 1 SS killed, remote DC has 2 TLog and 2 SS killed.
So the remote is dead, the remaining 2 SSes can't make progress because of the
loss of 2 TLogs. The repairDeadDatacenter() can't reach the "storage_recovered"
state due to DD's failure of moving shards away from the killed SS in the
primary.
The fix is to exclude all remote in repairDeadDatacenter() so that tells DD to
mark all SSes in the remote as unhealthy. Another fix is to return empty
results for getTeam request if the remote team collection is not ready. This
will allow the data movement to continue, essentially remote team is not changed
for the data movement.
* Improved SHARD_ENCODE_LOCATION_METADATA migration.
* Cleanup.
* Cancel itself if a data move finds a conflicting data move. Fixed
transaction reset issue.
* Cancel data move in a retry loop to avoid corrupted mutations.
Co-authored-by: He Liu <heliu@apple.com>
* Replace KeyRange with std::vector<KeyRange> in DataMoveMetaData and
CheckpointMetaData.
* Checked if ranges.empty().
* fmt.
* Resolved some comments.
Co-authored-by: He Liu <heliu@apple.com>
* Disabled tests for ShardedRocks.
Cleaned up ShardedRocks TraceEvent.
Added assertion in ShardManager::validate().
* Added test trace.
* Make sure TraceEvent contains `ShardedRocks`.
* Exclude ShardedRocksDB when SHARD_ENCODE_LOCATION_METADATA is disabled.
Co-authored-by: He Liu <heliu@apple.com>
* proof of concept
* use code-probe instead of test
* code probe working on gcc
* code probe implemented
* renamed TestProbe to CodeProbe
* fixed refactoring typo
* support filtered output
* print probes at end of simulation
* fix missed probes print
* fix deduplication
* Fix refactoring issues
* revert bad refactor
* make sure file paths are relative
* fix more wrong refactor changes