When remote DC is down, the remote team collection of DD can initializing
waiting for the remote to recover (all_tlog_recruited state). However, the
getTeam request can already be served by the remote team collection. So, for
a RelocateShard (data movement such as split, move), it will get a team for
the remote DC. But the data movement can't make progress on the remote team
because the remote DC hasn't recovered yet. Because of the stuck of data
movement, the primary cannot reach the "storage_recovered" state and stay in
accepting_commit state.
The specifc test failure: slow/ApiCorrectness.toml -s 339026305 -b on
at commit: 0edd899d65
In this test, primary DC has 1 SS killed, remote DC has 2 TLog and 2 SS killed.
So the remote is dead, the remaining 2 SSes can't make progress because of the
loss of 2 TLogs. The repairDeadDatacenter() can't reach the "storage_recovered"
state due to DD's failure of moving shards away from the killed SS in the
primary.
The fix is to exclude all remote in repairDeadDatacenter() so that tells DD to
mark all SSes in the remote as unhealthy. Another fix is to return empty
results for getTeam request if the remote team collection is not ready. This
will allow the data movement to continue, essentially remote team is not changed
for the data movement.
* Improved SHARD_ENCODE_LOCATION_METADATA migration.
* Cleanup.
* Cancel itself if a data move finds a conflicting data move. Fixed
transaction reset issue.
* Cancel data move in a retry loop to avoid corrupted mutations.
Co-authored-by: He Liu <heliu@apple.com>
* Replace KeyRange with std::vector<KeyRange> in DataMoveMetaData and
CheckpointMetaData.
* Checked if ranges.empty().
* fmt.
* Resolved some comments.
Co-authored-by: He Liu <heliu@apple.com>
* Disabled tests for ShardedRocks.
Cleaned up ShardedRocks TraceEvent.
Added assertion in ShardManager::validate().
* Added test trace.
* Make sure TraceEvent contains `ShardedRocks`.
* Exclude ShardedRocksDB when SHARD_ENCODE_LOCATION_METADATA is disabled.
Co-authored-by: He Liu <heliu@apple.com>
* proof of concept
* use code-probe instead of test
* code probe working on gcc
* code probe implemented
* renamed TestProbe to CodeProbe
* fixed refactoring typo
* support filtered output
* print probes at end of simulation
* fix missed probes print
* fix deduplication
* Fix refactoring issues
* revert bad refactor
* make sure file paths are relative
* fix more wrong refactor changes
* Shard based move.
* Clean up.
* Clear results on retry in getInitialDataDistribution.
* Remove assertion on SHARD_ENCODE_LOCATION_METADATA for compatibility.
* Resolved comments.
Co-authored-by: He Liu <heliu@apple.com>
* Add contrib/debug_determinism
Add an instrumentation-based technique for debugging unseen mismatches. Also guard a few existing sources of nondeterminism that don't affect unseen with the DEBUG_DETERMINISM macro.
Also change the simulated run loop to not run as the only task inside the real run loop, since that was a source of nondeterminism.
Also fix nondeterminism from calling timer_int
* Add StorageMetadataType::currentTime
Basically a deterministic-in-simulation version of timer_int that we can
use instead of timer_int for StorageMetadataType::createdTime
* add storagemetadata
* add StorageWiggler;
* fix serverMetadataKey bug
* add metadata tracker in storage tracker
* finish StorageWiggler
* update next storage ID
* change pid to server id
* write metadata when seed SS
* add status json fields
* remove pid based ppw iteration
* fix time expression
* fix tss metadata nonexistence; fix transaction retry when retrieving metadata
* fix checkMetadata bug when store type is wrong
* fix remove storage status json
* format code
* refactor updateNextWigglingStoragePID
* seperate storage metadata tracker and store type tracker
* rename pid
* wiggler stats
* fix completion between waitServerListChange and storageRecruiter
* solve review comments
* rename system key
* fix database lock timeout by adding lock_aware
* format code
* status json
* resolve code format/naming comments
* delete expireNow; change PerpetualStorageWiggleID's value to KeyBackedObjectMap<UID, StorageWiggleValue>
* fix omit start rount
* format code
* status json reset
* solve status json format
* improve status json latency; replace binarywriter/reader to objectwriter/reader; refactor storagewigglerstats transactions
* status timestamp