After we add a new data distributor role, we publish the data
related to data distributor and rate keeper through the new
role (and new worker).
So the status needs to contact the data distributor, instead of master,
to get the status information.
The buildTeam() can create teams with undesired storage servers, which are
considered unhealthy. As a result, the data movement can become stuck.
Fix this by adding an ACTOR monitorHealthyTeams that builds team every one
second whenever there is no healthy teams.
Clean up storageServerTracker() interface.
Added three knobs to control team remover
bool TR_FLAG_DISABLE_TEAM_REMOVER:
Disable the teamRemover actor
double TR_REMOVE_MACHINE_TEAM_DELAY:
Wait for the specified time before try to remove next machine team
double TR_WAIT_FOR_ALL_MACHINES_HEALTHY_DELAY:
Wait before checking if all machines are healthy
1) Reduce the frequency of checking if we need to call teamRemover
2) Improve code efficiency in finding the machine team to remove
3) Remove unused code
4) Add sanity check
DESIRED_TEAMS_PER_MACHINE must equal to DESIRED_TEAMS_PER_SERVER.
Otherwise, we may have to few machine teams to create enough server teams.
Note that BUGGIFY macro value is based on a random number generator.
When you have two BUGGIFY, one may be true and the other is false.
Also fix a bug in get the number of healthy machine teams.
Magnify the possibility that the number of created machine teams is
larger than the number of desired machine teams if we do NOT try to remove the surplus machine teams.
This help test the upgrade to machine team in FDB 6.1
There are several missing includes for cmath in the code, I added those.
Next, Coro returns a reference to a stack variable and this causes a
warning. As this is probably ok for Coro, I disabled the warning in
that file for GCC. I want to have this warning in the build system as
it is generally a very useful warning to have.
Another change is that major and minor are deprecated for a while now.
I replaced those with gnu_dev_major and gnu_dev_minor.
ErrorOr currently implements operators ==, !=, and <. These do not
compile because Error does not implement ==. This compiles on older
versions of gcc and clang because ErrorOr<T>::operator== is not used
anywhere. It is still wrong though and newer gcc versions complain.
I simply removed these methods.
The most interesting fix is that TraceEvent::~TraceEvent is currently
throwing exceptions. This is illegal behavior in C++11 and a idea in
older versions of C++. For now I simply removed the throw, but this
might need some more thought.
Remove the use of relative paths. A header at foo/bar.h could be included by
files under foo/ with "bar.h", but would be included everywhere else as
"foo/bar.h". Adjust so that every include references such a header with the
latter form.
Signed-off-by: Robert Escriva <rescriva@dropbox.com>
fix: we cannot pop the txs tag from remote logs until they have a full copy of the txnStateStore
fix: we have to modify all of history, we cannot stop after finding a local remote
increase the amount of memory ratekeeper budgets for tlogs so that there is a gap after the spill threshold to prevent temporarily overshooting the budget