Remove the use of relative paths. A header at foo/bar.h could be included by
files under foo/ with "bar.h", but would be included everywhere else as
"foo/bar.h". Adjust so that every include references such a header with the
latter form.
Signed-off-by: Robert Escriva <rescriva@dropbox.com>
This takes advantage of the new actorcompiler functionality to avoid
having duplicate definitions of `Void _` when trying to feed the
un-actorompiled source through clang.
* Detail names now all start with an uppercase character and contain no underscores. Ideally these should be head-first camel case, though that was harder to check.
* Type names have the same rules, except they allow one underscore (to support a usage pattern Context_Type). The first character after the underscore is also uppercase.
* Use seconds instead of milliseconds in details.
Added a check when events are logged in simulation that logs a message to stderr if the first two rules above aren't followed.
This probably doesn't address every instance of the above problems, but all of the events I was able to hit in simulation pass the check.
If we're going to do the work to provide more optimized ways to zero files,
then I'd feel better with this being in a more common place, so that any other
zero-ers are likely to reuse it. It also makes testing easier/more obvious.
Also, because it's needed for correctness, fix the aligned_alloc for OSX, which
wasn't aligned, and use an actually aligned allocation function.
`deleteFile` existed in IAsyncFileSystem, so an incremental delete function
seems to belong more as a virtual method on IAsyncFileSystem than a static
method on IAsyncFile, and the naming should match.
As long as we're here, change IAsyncFile to declare a virtual destructor, so
that it has good and proper C++ behavior. I presume this is what was vaguely
intended by the default constructor definition that previously existed?