Removed NOT_IN_CLEAN macro from file
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@ -368,10 +368,6 @@ struct RemoveServersSafelyWorkload : TestWorkload {
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ASSERT(idx != startIndex || safeCount > (g_simulator.desiredCoordinators-1)/2);
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}
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// The actor final boolean argument is a hack to prevent the second part of this function from happening
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// Fix Me
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NOT_IN_CLEAN;
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state std::vector<ISimulator::ProcessInfo*> killProcesses;
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killProcesses = self->getProcesses(toKill);
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