Move GlobalConfig.actor.h into GlobalConfig.h
This commit is contained in:
parent
b3ca11d712
commit
72dd0bfd2a
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@ -79,7 +79,7 @@ Values must always be encoded according to the :ref:`api-python-tuple-layer`.
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.. code-block:: cpp
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// In GlobalConfig.actor.h
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// In GlobalConfig.h
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extern const KeyRef myGlobalConfigKey;
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// In GlobalConfig.cpp
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const KeyRef myGlobalConfigKey = "config/key"_sr;
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@ -22,7 +22,7 @@
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#include "fdbcli/fdbcli.h"
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#include "fdbclient/GlobalConfig.actor.h"
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#include "fdbclient/GlobalConfig.h"
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#include "fdbclient/FDBOptions.g.h"
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#include "fdbclient/IClientApi.h"
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#include "fdbclient/Knobs.h"
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@ -30,7 +30,7 @@
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#include "fdbclient/StatusClient.h"
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#include "fdbclient/StorageServerInterface.h"
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#include "fdbclient/DatabaseContext.h"
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#include "fdbclient/GlobalConfig.actor.h"
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#include "fdbclient/GlobalConfig.h"
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#include "fdbclient/IKnobCollection.h"
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbclient/ClusterInterface.h"
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@ -53,7 +53,7 @@
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#include "fdbclient/CoordinationInterface.h"
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#include "fdbclient/CommitTransaction.h"
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#include "fdbclient/DatabaseContext.h"
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#include "fdbclient/GlobalConfig.actor.h"
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#include "fdbclient/GlobalConfig.h"
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#include "fdbclient/IKnobCollection.h"
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#include "fdbclient/JsonBuilder.h"
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#include "fdbclient/KeyBackedTypes.actor.h"
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@ -19,7 +19,7 @@
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*/
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#include "fdbclient/DatabaseContext.h"
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#include "fdbclient/GlobalConfig.actor.h"
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#include "fdbclient/GlobalConfig.h"
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#include "fdbclient/SpecialKeySpace.actor.h"
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#include "fdbclient/SystemData.h"
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#include "fdbclient/Tuple.h"
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@ -52,7 +52,7 @@
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#include "fdbclient/CoordinationInterface.h"
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#include "fdbclient/CommitTransaction.h"
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#include "fdbclient/DatabaseContext.h"
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#include "fdbclient/GlobalConfig.actor.h"
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#include "fdbclient/GlobalConfig.h"
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#include "fdbclient/IKnobCollection.h"
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#include "fdbclient/JsonBuilder.h"
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#include "fdbclient/KeyBackedTypes.actor.h"
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@ -33,7 +33,7 @@
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#include "fdbclient/FDBOptions.g.h"
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#include "fdbclient/Knobs.h"
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#include "fdbclient/ProcessInterface.h"
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#include "fdbclient/GlobalConfig.actor.h"
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#include "fdbclient/GlobalConfig.h"
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#include "fdbclient/SpecialKeySpace.actor.h"
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#include "flow/Arena.h"
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#include "flow/UnitTest.h"
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@ -1293,7 +1293,7 @@ const KeyRef tagThrottleCountKey = "\xff\x02/throttledTags/manualThrottleCount"_
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// Client status info prefix
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const KeyRangeRef fdbClientInfoPrefixRange("\xff\x02/fdbClientInfo/"_sr, "\xff\x02/fdbClientInfo0"_sr);
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// See remaining fields in GlobalConfig.actor.h
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// See remaining fields in GlobalConfig.h
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// ConsistencyCheck settings
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const KeyRef fdbShouldConsistencyCheckBeSuspended = "\xff\x02/ConsistencyCheck/Suspend"_sr;
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@ -24,7 +24,7 @@
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#include "flow/ApiVersion.h"
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#include "flow/FastAlloc.h"
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#include "flow/FastRef.h"
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#include "fdbclient/GlobalConfig.actor.h"
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#include "fdbclient/GlobalConfig.h"
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#include "fdbclient/StorageServerInterface.h"
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#include "flow/IRandom.h"
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#include "flow/genericactors.actor.h"
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@ -1,186 +0,0 @@
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/*
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* GlobalConfig.actor.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2026 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#if defined(NO_INTELLISENSE) && !defined(FDBCLIENT_GLOBALCONFIG_ACTOR_G_H)
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#define FDBCLIENT_GLOBALCONFIG_ACTOR_G_H
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#include "fdbclient/GlobalConfig.actor.g.h"
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#elif !defined(FDBCLIENT_GLOBALCONFIG_ACTOR_H)
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#define FDBCLIENT_GLOBALCONFIG_ACTOR_H
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#include <any>
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#include <map>
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#include <optional>
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#include <type_traits>
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#include <unordered_map>
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#include "fdbclient/CommitProxyInterface.h"
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#include "fdbclient/GlobalConfig.h"
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#include "fdbclient/ReadYourWrites.h"
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#include "flow/actorcompiler.h" // has to be last include
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// The global configuration is a series of typed key-value pairs synced to all
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// nodes (server and client) in an FDB cluster in an eventually consistent
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// manner. Only small key-value pairs should be stored in global configuration;
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// an excessive amount of data can cause synchronization slowness.
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// Keys
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extern const KeyRef fdbClientInfoTxnSampleRate;
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extern const KeyRef fdbClientInfoTxnSizeLimit;
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extern const KeyRef transactionTagSampleRate;
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extern const KeyRef transactionTagSampleCost;
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extern const KeyRef samplingFrequency;
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extern const KeyRef samplingWindow;
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// Structure used to hold the values stored by global configuration. The arena
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// is used as memory to store both the key and the value (the value is only
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// stored in the arena if it is an object; primitives are just copied).
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struct ConfigValue : ReferenceCounted<ConfigValue> {
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Arena arena;
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std::any value;
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ConfigValue() {}
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ConfigValue(Arena&& a, std::any&& v) : arena(a), value(v) {}
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};
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class GlobalConfig : NonCopyable {
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public:
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// Requires a database pointer to allow global configuration to run
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// transactions on the database.
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explicit GlobalConfig(DatabaseContext* cx);
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// Requires an AsyncVar object to watch for changes on. The ClientDBInfo pointer
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// should point to a ClientDBInfo object which will contain the updated
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// global configuration history when the given AsyncVar changes. This
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// function should be called whenever the database object changes, in order
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// to allow global configuration to run transactions on the latest
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// database.
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template <class T>
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void init(Reference<AsyncVar<T> const> db, const ClientDBInfo* dbInfo) {
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_updater = updater(dbInfo);
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// Bind changes in `db` to the `dbInfoChanged` AsyncTrigger.
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// TODO: Change AsyncTrigger to a Reference
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_forward = forward(db, std::addressof(dbInfoChanged));
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}
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// Given a list of insertions and clears, applies the necessary changes to
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// the given transaction to update the global configuration keyspace. Keys
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// in the list of mutations should not include the global configuration
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// prefix (`\xff\xff/global_config/`). The caller must still commit the
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// given transaction in order to persist the changes.
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static void applyChanges(Transaction& tr,
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const VectorRef<KeyValueRef>& insertions,
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const VectorRef<KeyRangeRef>& clears);
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// Use this function to turn a global configuration key defined above into
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// the full path needed to set the value in the database.
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//
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// For example, given "config/a", returns "\xff\xff/global_config/config/a".
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static Key prefixedKey(KeyRef key);
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// Get a value from the framework. Values are returned as a ConfigValue
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// reference which also contains the arena holding the object. As long as
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// the caller keeps the ConfigValue reference, the value is guaranteed to
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// be readable. An empty reference is returned if the value does not exist.
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const Reference<ConfigValue> get(KeyRef name);
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const std::map<KeyRef, Reference<ConfigValue>> get(KeyRangeRef range);
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// For arithmetic value types, returns a copy of the value for the given
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// key, or the supplied default value if the framework does not know about
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// the key.
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template <typename T, typename std::enable_if<std::is_arithmetic<T>{}, bool>::type = true>
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const T get(KeyRef name, T defaultVal) {
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try {
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auto configValue = get(name);
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if (configValue.isValid()) {
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if (configValue->value.has_value()) {
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return std::any_cast<T>(configValue->value);
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}
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}
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return defaultVal;
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} catch (Error& e) {
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throw;
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}
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}
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// Trying to write into the global configuration keyspace? To write data,
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// submit a transaction to \xff\xff/global_config/<your-key> with
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// <your-value> encoded using the FDB tuple typecodes. Use the helper
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// function `prefixedKey` to correctly prefix your global configuration
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// key.
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// Triggers the returned future when the global configuration singleton has
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// been created and is ready.
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Future<Void> onInitialized();
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// Triggers the returned future when any key-value pair in the global
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// configuration changes.
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Future<Void> onChange();
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// Calls \ref fn when the value associated with \ref key is changed. \ref
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// key should be one of the string literals defined at the top of
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// GlobalConfig.cpp, to ensure memory validity. \ref fn is passed the
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// updated value for the key, or an empty optional if the key has been
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// cleared. If the value is an allocated object, its memory remains in the
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// control of global configuration.
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void trigger(KeyRef key, std::function<void(std::optional<std::any>)> fn);
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private:
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// The functions below only affect the local copy of the global
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// configuration keyspace! To insert or remove values across all nodes you
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// must use a transaction (see the note above).
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// Inserts the given key-value pair into the local copy of the global
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// configuration keyspace, overwriting the old key-value pair if it exists.
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// `value` must be encoded using the FDB tuple typecodes.
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void insert(KeyRef key, ValueRef value);
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// Removes the given key (and associated value) from the local copy of the
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// global configuration keyspace.
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void erase(Key key);
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// Removes the given key range (and associated values) from the local copy
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// of the global configuration keyspace.
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void erase(KeyRangeRef range);
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// Updates local copy of global configuration by reading the entire key-range
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// from storage (proxied through the GrvProxies). Returns the version of the
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// refreshed data.
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Future<Version> refresh(Version lastKnown, Version largestSeen);
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Future<Void> updater(const ClientDBInfo* dbInfo);
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DatabaseContext* cx;
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AsyncTrigger dbInfoChanged;
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Future<Void> _forward;
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Future<Void> _updater;
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Promise<Void> initialized;
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AsyncTrigger configChanged;
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std::unordered_map<StringRef, Reference<ConfigValue>> data;
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Version lastUpdate;
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// The key should be a global config string literal key (see the top of this class).
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std::unordered_map<KeyRef, std::function<void(std::optional<std::any>)>> callbacks;
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};
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#include "flow/unactorcompiler.h"
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#endif
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@ -20,8 +20,21 @@
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#pragma once
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#include <any>
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#include <functional>
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#include <map>
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#include <memory>
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#include <optional>
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#include <type_traits>
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#include <unordered_map>
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#include "fdbclient/CommitTransaction.h"
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#include "fdbclient/FDBTypes.h"
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#include "flow/genericactors.actor.h"
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class DatabaseContext;
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struct ClientDBInfo;
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class Transaction;
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// Used to store a list of mutations made to the global configuration at a
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// specific version.
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@ -43,3 +56,146 @@ struct VersionHistory {
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serializer(ar, mutations, version);
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}
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};
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// The global configuration is a series of typed key-value pairs synced to all
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// nodes (server and client) in an FDB cluster in an eventually consistent
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// manner. Only small key-value pairs should be stored in global configuration;
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// an excessive amount of data can cause synchronization slowness.
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// Keys
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extern const KeyRef fdbClientInfoTxnSampleRate;
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extern const KeyRef fdbClientInfoTxnSizeLimit;
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extern const KeyRef transactionTagSampleRate;
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extern const KeyRef transactionTagSampleCost;
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extern const KeyRef samplingFrequency;
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extern const KeyRef samplingWindow;
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// Structure used to hold the values stored by global configuration. The arena
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// is used as memory to store both the key and the value (the value is only
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// stored in the arena if it is an object; primitives are just copied).
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struct ConfigValue : ReferenceCounted<ConfigValue> {
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Arena arena;
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std::any value;
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ConfigValue() {}
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ConfigValue(Arena&& a, std::any&& v) : arena(a), value(v) {}
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};
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class GlobalConfig : NonCopyable {
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public:
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// Requires a database pointer to allow global configuration to run
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// transactions on the database.
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explicit GlobalConfig(DatabaseContext* cx);
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// Requires an AsyncVar object to watch for changes on. The ClientDBInfo pointer
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// should point to a ClientDBInfo object which will contain the updated
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// global configuration history when the given AsyncVar changes. This
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// function should be called whenever the database object changes, in order
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// to allow global configuration to run transactions on the latest
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// database.
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template <class T>
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void init(Reference<AsyncVar<T> const> db, const ClientDBInfo* dbInfo) {
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_updater = updater(dbInfo);
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// Bind changes in `db` to the `dbInfoChanged` AsyncTrigger.
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// TODO: Change AsyncTrigger to a Reference
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_forward = forward(db, std::addressof(dbInfoChanged));
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}
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// Given a list of insertions and clears, applies the necessary changes to
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// the given transaction to update the global configuration keyspace. Keys
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// in the list of mutations should not include the global configuration
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// prefix (`\xff\xff/global_config/`). The caller must still commit the
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// given transaction in order to persist the changes.
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static void applyChanges(Transaction& tr,
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const VectorRef<KeyValueRef>& insertions,
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const VectorRef<KeyRangeRef>& clears);
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// Use this function to turn a global configuration key defined above into
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// the full path needed to set the value in the database.
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//
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// For example, given "config/a", returns "\xff\xff/global_config/config/a".
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static Key prefixedKey(KeyRef key);
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// Get a value from the framework. Values are returned as a ConfigValue
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// reference which also contains the arena holding the object. As long as
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// the caller keeps the ConfigValue reference, the value is guaranteed to
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// be readable. An empty reference is returned if the value does not exist.
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const Reference<ConfigValue> get(KeyRef name);
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const std::map<KeyRef, Reference<ConfigValue>> get(KeyRangeRef range);
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// For arithmetic value types, returns a copy of the value for the given
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// key, or the supplied default value if the framework does not know about
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// the key.
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template <typename T, typename std::enable_if<std::is_arithmetic<T>{}, bool>::type = true>
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const T get(KeyRef name, T defaultVal) {
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try {
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auto configValue = get(name);
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if (configValue.isValid()) {
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if (configValue->value.has_value()) {
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return std::any_cast<T>(configValue->value);
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}
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}
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return defaultVal;
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} catch (Error& e) {
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throw;
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}
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}
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// Trying to write into the global configuration keyspace? To write data,
|
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// submit a transaction to \xff\xff/global_config/<your-key> with
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// <your-value> encoded using the FDB tuple typecodes. Use the helper
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// function `prefixedKey` to correctly prefix your global configuration
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// key.
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// Triggers the returned future when the global configuration singleton has
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// been created and is ready.
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Future<Void> onInitialized();
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// Triggers the returned future when any key-value pair in the global
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// configuration changes.
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Future<Void> onChange();
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// Calls \ref fn when the value associated with \ref key is changed. \ref
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// key should be one of the string literals defined at the top of
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// GlobalConfig.cpp, to ensure memory validity. \ref fn is passed the
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// updated value for the key, or an empty optional if the key has been
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// cleared. If the value is an allocated object, its memory remains in the
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// control of global configuration.
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void trigger(KeyRef key, std::function<void(std::optional<std::any>)> fn);
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private:
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// The functions below only affect the local copy of the global
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// configuration keyspace. To insert or remove values across all nodes you
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// must use a transaction (see the note above).
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// Inserts the given key-value pair into the local copy of the global
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// configuration keyspace, overwriting the old key-value pair if it exists.
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// `value` must be encoded using the FDB tuple typecodes.
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void insert(KeyRef key, ValueRef value);
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// Removes the given key (and associated value) from the local copy of the
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// global configuration keyspace.
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void erase(Key key);
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// Removes the given key range (and associated values) from the local copy
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// of the global configuration keyspace.
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void erase(KeyRangeRef range);
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// Updates local copy of global configuration by reading the entire key-range
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// from storage (proxied through the GrvProxies). Returns the version of the
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// refreshed data.
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Future<Version> refresh(Version lastKnown, Version largestSeen);
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Future<Void> updater(const ClientDBInfo* dbInfo);
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DatabaseContext* cx;
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AsyncTrigger dbInfoChanged;
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Future<Void> _forward;
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Future<Void> _updater;
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Promise<Void> initialized;
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AsyncTrigger configChanged;
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std::unordered_map<StringRef, Reference<ConfigValue>> data;
|
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Version lastUpdate;
|
||||
// The key should be a global config string literal key (see the top of this file).
|
||||
std::unordered_map<KeyRef, std::function<void(std::optional<std::any>)>> callbacks;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@
|
|||
#include "SingletonRoles.h"
|
||||
#include "Status.h"
|
||||
#include "fdbserver/core/LatencyBandConfig.h"
|
||||
#include "fdbclient/GlobalConfig.actor.h"
|
||||
#include "fdbclient/GlobalConfig.h"
|
||||
#include "fdbserver/core/RecoveryState.h"
|
||||
#include "fdbclient/ReadYourWrites.h"
|
||||
#include "fdbrpc/Replication.h"
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#include "fdbclient/ActorLineageProfiler.h"
|
||||
#include "fdbclient/DatabaseContext.h"
|
||||
#include "fdbclient/GlobalConfig.actor.h"
|
||||
#include "fdbclient/GlobalConfig.h"
|
||||
#include "fdbclient/MonitorLeader.h"
|
||||
#include "fdbserver/core/WorkerInterface.actor.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
#include "flow/CodeProbe.h"
|
||||
#include "flow/IAsyncFile.h"
|
||||
#include "fdbrpc/Locality.h"
|
||||
#include "fdbclient/GlobalConfig.actor.h"
|
||||
#include "fdbclient/GlobalConfig.h"
|
||||
#include "fdbclient/ProcessInterface.h"
|
||||
#include "fdbclient/StorageServerInterface.h"
|
||||
#include "fdbclient/versions.h"
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#include "fdbserver/core/workloads.actor.h"
|
||||
#include "fdbserver/core/ServerDBInfo.h"
|
||||
#include "fdbclient/GlobalConfig.actor.h"
|
||||
#include "fdbclient/GlobalConfig.h"
|
||||
#include "fdbclient/ManagementAPI.actor.h"
|
||||
#include "fdbclient/RunTransaction.actor.h"
|
||||
#include "fdbclient/Tuple.h"
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#include "fdbserver/core/workloads.actor.h"
|
||||
#include "fdbserver/core/ServerDBInfo.h"
|
||||
#include "fdbclient/GlobalConfig.actor.h"
|
||||
#include "fdbclient/GlobalConfig.h"
|
||||
#include "fdbclient/ManagementAPI.actor.h"
|
||||
#include "fdbclient/RunRYWTransaction.actor.h"
|
||||
#include "fdbclient/Tuple.h"
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@
|
|||
#include "boost/lexical_cast.hpp"
|
||||
#include "boost/algorithm/string.hpp"
|
||||
|
||||
#include "fdbclient/GlobalConfig.actor.h"
|
||||
#include "fdbclient/GlobalConfig.h"
|
||||
#include "fdbclient/ManagementAPI.actor.h"
|
||||
#include "fdbclient/NativeAPI.actor.h"
|
||||
#include "fdbclient/ReadYourWrites.h"
|
||||
|
|
|
|||
Loading…
Reference in New Issue