mirror of https://github.com/jlizier/jidt
211 lines
7.0 KiB
Java
211 lines
7.0 KiB
Java
/*
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* Java Information Dynamics Toolkit (JIDT)
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* Copyright (C) 2017, Joseph T. Lizier
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* This class was originally distributed as part of the Apache Commons
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* Math3 library (3.6.1), under the Apache License Version 2.0, which is
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* copied below. This Apache 2 software is now included as a derivative
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* work in the GPLv3 licensed JIDT project, as per:
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* http://www.apache.org/licenses/GPL-compatibility.html
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*
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* The original Apache source code has been modified as follows:
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* -- We have modified package names to sit inside the JIDT structure.
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*/
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/*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership.
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* The ASF licenses this file to You under the Apache License, Version 2.0
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* (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package infodynamics.utils.commonsmath3.distribution;
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import infodynamics.utils.commonsmath3.exception.NumberIsTooLargeException;
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import infodynamics.utils.commonsmath3.exception.util.LocalizedFormats;
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import infodynamics.utils.commonsmath3.random.RandomGenerator;
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import infodynamics.utils.commonsmath3.random.Well19937c;
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/**
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* Implementation of the uniform integer distribution.
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*
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* @see <a href="http://en.wikipedia.org/wiki/Uniform_distribution_(discrete)"
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* >Uniform distribution (discrete), at Wikipedia</a>
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*
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* @since 3.0
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*/
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public class UniformIntegerDistribution extends AbstractIntegerDistribution {
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/** Serializable version identifier. */
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private static final long serialVersionUID = 20120109L;
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/** Lower bound (inclusive) of this distribution. */
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private final int lower;
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/** Upper bound (inclusive) of this distribution. */
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private final int upper;
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/**
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* Creates a new uniform integer distribution using the given lower and
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* upper bounds (both inclusive).
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* <p>
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* <b>Note:</b> this constructor will implicitly create an instance of
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* {@link Well19937c} as random generator to be used for sampling only (see
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* {@link #sample()} and {@link #sample(int)}). In case no sampling is
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* needed for the created distribution, it is advised to pass {@code null}
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* as random generator via the appropriate constructors to avoid the
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* additional initialisation overhead.
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*
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* @param lower Lower bound (inclusive) of this distribution.
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* @param upper Upper bound (inclusive) of this distribution.
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* @throws NumberIsTooLargeException if {@code lower >= upper}.
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*/
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public UniformIntegerDistribution(int lower, int upper)
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throws NumberIsTooLargeException {
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this(new Well19937c(), lower, upper);
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}
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/**
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* Creates a new uniform integer distribution using the given lower and
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* upper bounds (both inclusive).
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*
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* @param rng Random number generator.
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* @param lower Lower bound (inclusive) of this distribution.
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* @param upper Upper bound (inclusive) of this distribution.
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* @throws NumberIsTooLargeException if {@code lower > upper}.
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* @since 3.1
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*/
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public UniformIntegerDistribution(RandomGenerator rng,
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int lower,
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int upper)
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throws NumberIsTooLargeException {
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super(rng);
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if (lower > upper) {
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throw new NumberIsTooLargeException(
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LocalizedFormats.LOWER_BOUND_NOT_BELOW_UPPER_BOUND,
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lower, upper, true);
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}
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this.lower = lower;
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this.upper = upper;
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}
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/** {@inheritDoc} */
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public double probability(int x) {
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if (x < lower || x > upper) {
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return 0;
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}
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return 1.0 / (upper - lower + 1);
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}
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/** {@inheritDoc} */
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public double cumulativeProbability(int x) {
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if (x < lower) {
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return 0;
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}
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if (x > upper) {
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return 1;
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}
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return (x - lower + 1.0) / (upper - lower + 1.0);
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}
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/**
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* {@inheritDoc}
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*
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* For lower bound {@code lower} and upper bound {@code upper}, the mean is
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* {@code 0.5 * (lower + upper)}.
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*/
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public double getNumericalMean() {
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return 0.5 * (lower + upper);
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}
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/**
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* {@inheritDoc}
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*
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* For lower bound {@code lower} and upper bound {@code upper}, and
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* {@code n = upper - lower + 1}, the variance is {@code (n^2 - 1) / 12}.
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*/
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public double getNumericalVariance() {
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double n = upper - lower + 1;
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return (n * n - 1) / 12.0;
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}
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/**
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* {@inheritDoc}
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*
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* The lower bound of the support is equal to the lower bound parameter
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* of the distribution.
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*
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* @return lower bound of the support
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*/
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public int getSupportLowerBound() {
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return lower;
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}
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/**
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* {@inheritDoc}
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*
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* The upper bound of the support is equal to the upper bound parameter
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* of the distribution.
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*
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* @return upper bound of the support
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*/
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public int getSupportUpperBound() {
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return upper;
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}
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/**
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* {@inheritDoc}
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*
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* The support of this distribution is connected.
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*
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* @return {@code true}
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*/
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public boolean isSupportConnected() {
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return true;
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}
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/** {@inheritDoc} */
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@Override
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public int sample() {
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final int max = (upper - lower) + 1;
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if (max <= 0) {
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// The range is too wide to fit in a positive int (larger
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// than 2^31); as it covers more than half the integer range,
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// we use a simple rejection method.
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while (true) {
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final int r = random.nextInt();
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if (r >= lower &&
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r <= upper) {
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return r;
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}
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}
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} else {
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// We can shift the range and directly generate a positive int.
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return lower + random.nextInt(max);
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}
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}
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}
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