mirror of https://github.com/jlizier/jidt
436 lines
15 KiB
Java
436 lines
15 KiB
Java
/*
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* Java Information Dynamics Toolkit (JIDT)
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* Copyright (C) 2017, Joseph T. Lizier
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* This class was originally distributed as part of the Apache Commons
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* Math3 library (3.6.1), under the Apache License Version 2.0, which is
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* copied below. This Apache 2 software is now included as a derivative
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* work in the GPLv3 licensed JIDT project, as per:
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* http://www.apache.org/licenses/GPL-compatibility.html
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*
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* The original Apache source code has been modified as follows:
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* -- We have modified package names to sit inside the JIDT structure.
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*/
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/*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership.
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* The ASF licenses this file to You under the Apache License, Version 2.0
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* (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package infodynamics.utils.commonsmath3.distribution;
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import infodynamics.utils.commonsmath3.exception.NumberIsTooSmallException;
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import infodynamics.utils.commonsmath3.exception.util.LocalizedFormats;
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import infodynamics.utils.commonsmath3.random.RandomGenerator;
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import infodynamics.utils.commonsmath3.random.Well19937c;
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import infodynamics.utils.commonsmath3.special.Beta;
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import infodynamics.utils.commonsmath3.special.Gamma;
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import infodynamics.utils.commonsmath3.util.FastMath;
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import infodynamics.utils.commonsmath3.util.Precision;
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/**
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* Implements the Beta distribution.
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*
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* @see <a href="http://en.wikipedia.org/wiki/Beta_distribution">Beta distribution</a>
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* @since 2.0 (changed to concrete class in 3.0)
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*/
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public class BetaDistribution extends AbstractRealDistribution {
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/**
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* Default inverse cumulative probability accuracy.
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* @since 2.1
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*/
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public static final double DEFAULT_INVERSE_ABSOLUTE_ACCURACY = 1e-9;
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/** Serializable version identifier. */
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private static final long serialVersionUID = -1221965979403477668L;
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/** First shape parameter. */
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private final double alpha;
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/** Second shape parameter. */
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private final double beta;
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/** Normalizing factor used in density computations.
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* updated whenever alpha or beta are changed.
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*/
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private double z;
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/** Inverse cumulative probability accuracy. */
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private final double solverAbsoluteAccuracy;
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/**
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* Build a new instance.
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* <p>
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* <b>Note:</b> this constructor will implicitly create an instance of
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* {@link Well19937c} as random generator to be used for sampling only (see
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* {@link #sample()} and {@link #sample(int)}). In case no sampling is
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* needed for the created distribution, it is advised to pass {@code null}
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* as random generator via the appropriate constructors to avoid the
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* additional initialisation overhead.
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*
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* @param alpha First shape parameter (must be positive).
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* @param beta Second shape parameter (must be positive).
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*/
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public BetaDistribution(double alpha, double beta) {
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this(alpha, beta, DEFAULT_INVERSE_ABSOLUTE_ACCURACY);
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}
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/**
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* Build a new instance.
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* <p>
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* <b>Note:</b> this constructor will implicitly create an instance of
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* {@link Well19937c} as random generator to be used for sampling only (see
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* {@link #sample()} and {@link #sample(int)}). In case no sampling is
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* needed for the created distribution, it is advised to pass {@code null}
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* as random generator via the appropriate constructors to avoid the
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* additional initialisation overhead.
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*
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* @param alpha First shape parameter (must be positive).
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* @param beta Second shape parameter (must be positive).
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* @param inverseCumAccuracy Maximum absolute error in inverse
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* cumulative probability estimates (defaults to
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* {@link #DEFAULT_INVERSE_ABSOLUTE_ACCURACY}).
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* @since 2.1
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*/
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public BetaDistribution(double alpha, double beta, double inverseCumAccuracy) {
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this(new Well19937c(), alpha, beta, inverseCumAccuracy);
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}
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/**
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* Creates a β distribution.
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*
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* @param rng Random number generator.
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* @param alpha First shape parameter (must be positive).
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* @param beta Second shape parameter (must be positive).
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* @since 3.3
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*/
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public BetaDistribution(RandomGenerator rng, double alpha, double beta) {
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this(rng, alpha, beta, DEFAULT_INVERSE_ABSOLUTE_ACCURACY);
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}
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/**
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* Creates a β distribution.
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*
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* @param rng Random number generator.
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* @param alpha First shape parameter (must be positive).
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* @param beta Second shape parameter (must be positive).
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* @param inverseCumAccuracy Maximum absolute error in inverse
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* cumulative probability estimates (defaults to
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* {@link #DEFAULT_INVERSE_ABSOLUTE_ACCURACY}).
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* @since 3.1
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*/
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public BetaDistribution(RandomGenerator rng,
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double alpha,
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double beta,
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double inverseCumAccuracy) {
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super(rng);
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this.alpha = alpha;
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this.beta = beta;
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z = Double.NaN;
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solverAbsoluteAccuracy = inverseCumAccuracy;
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}
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/**
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* Access the first shape parameter, {@code alpha}.
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*
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* @return the first shape parameter.
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*/
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public double getAlpha() {
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return alpha;
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}
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/**
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* Access the second shape parameter, {@code beta}.
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*
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* @return the second shape parameter.
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*/
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public double getBeta() {
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return beta;
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}
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/** Recompute the normalization factor. */
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private void recomputeZ() {
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if (Double.isNaN(z)) {
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z = Gamma.logGamma(alpha) + Gamma.logGamma(beta) - Gamma.logGamma(alpha + beta);
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}
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}
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/** {@inheritDoc} */
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public double density(double x) {
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final double logDensity = logDensity(x);
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return logDensity == Double.NEGATIVE_INFINITY ? 0 : FastMath.exp(logDensity);
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}
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/** {@inheritDoc} **/
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@Override
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public double logDensity(double x) {
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recomputeZ();
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if (x < 0 || x > 1) {
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return Double.NEGATIVE_INFINITY;
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} else if (x == 0) {
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if (alpha < 1) {
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throw new NumberIsTooSmallException(LocalizedFormats.CANNOT_COMPUTE_BETA_DENSITY_AT_0_FOR_SOME_ALPHA, alpha, 1, false);
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}
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return Double.NEGATIVE_INFINITY;
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} else if (x == 1) {
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if (beta < 1) {
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throw new NumberIsTooSmallException(LocalizedFormats.CANNOT_COMPUTE_BETA_DENSITY_AT_1_FOR_SOME_BETA, beta, 1, false);
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}
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return Double.NEGATIVE_INFINITY;
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} else {
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double logX = FastMath.log(x);
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double log1mX = FastMath.log1p(-x);
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return (alpha - 1) * logX + (beta - 1) * log1mX - z;
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}
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}
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/** {@inheritDoc} */
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public double cumulativeProbability(double x) {
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if (x <= 0) {
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return 0;
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} else if (x >= 1) {
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return 1;
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} else {
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return Beta.regularizedBeta(x, alpha, beta);
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}
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}
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/**
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* Return the absolute accuracy setting of the solver used to estimate
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* inverse cumulative probabilities.
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*
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* @return the solver absolute accuracy.
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* @since 2.1
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*/
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@Override
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protected double getSolverAbsoluteAccuracy() {
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return solverAbsoluteAccuracy;
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}
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/**
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* {@inheritDoc}
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*
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* For first shape parameter {@code alpha} and second shape parameter
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* {@code beta}, the mean is {@code alpha / (alpha + beta)}.
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*/
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public double getNumericalMean() {
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final double a = getAlpha();
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return a / (a + getBeta());
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}
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/**
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* {@inheritDoc}
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*
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* For first shape parameter {@code alpha} and second shape parameter
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* {@code beta}, the variance is
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* {@code (alpha * beta) / [(alpha + beta)^2 * (alpha + beta + 1)]}.
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*/
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public double getNumericalVariance() {
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final double a = getAlpha();
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final double b = getBeta();
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final double alphabetasum = a + b;
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return (a * b) / ((alphabetasum * alphabetasum) * (alphabetasum + 1));
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}
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/**
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* {@inheritDoc}
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*
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* The lower bound of the support is always 0 no matter the parameters.
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*
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* @return lower bound of the support (always 0)
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*/
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public double getSupportLowerBound() {
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return 0;
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}
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/**
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* {@inheritDoc}
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*
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* The upper bound of the support is always 1 no matter the parameters.
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*
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* @return upper bound of the support (always 1)
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*/
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public double getSupportUpperBound() {
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return 1;
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}
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/** {@inheritDoc} */
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public boolean isSupportLowerBoundInclusive() {
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return false;
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}
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/** {@inheritDoc} */
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public boolean isSupportUpperBoundInclusive() {
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return false;
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}
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/**
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* {@inheritDoc}
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*
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* The support of this distribution is connected.
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*
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* @return {@code true}
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*/
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public boolean isSupportConnected() {
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return true;
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}
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/** {@inheritDoc}
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* <p>
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* Sampling is performed using Cheng algorithms:
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* </p>
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* <p>
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* R. C. H. Cheng, "Generating beta variates with nonintegral shape parameters.".
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* Communications of the ACM, 21, 317–322, 1978.
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* </p>
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*/
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@Override
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public double sample() {
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return ChengBetaSampler.sample(random, alpha, beta);
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}
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/** Utility class implementing Cheng's algorithms for beta distribution sampling.
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* <p>
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* R. C. H. Cheng, "Generating beta variates with nonintegral shape parameters.".
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* Communications of the ACM, 21, 317–322, 1978.
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* </p>
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* @since 3.6
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*/
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private static final class ChengBetaSampler {
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/**
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* Returns one sample using Cheng's sampling algorithm.
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* @param random random generator to use
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* @param alpha distribution first shape parameter
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* @param beta distribution second shape parameter
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* @return sampled value
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*/
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static double sample(RandomGenerator random, final double alpha, final double beta) {
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final double a = FastMath.min(alpha, beta);
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final double b = FastMath.max(alpha, beta);
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if (a > 1) {
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return algorithmBB(random, alpha, a, b);
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} else {
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return algorithmBC(random, alpha, b, a);
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}
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}
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/**
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* Returns one sample using Cheng's BB algorithm, when both α and β are greater than 1.
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* @param random random generator to use
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* @param a0 distribution first shape parameter (α)
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* @param a min(α, β) where α, β are the two distribution shape parameters
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* @param b max(α, β) where α, β are the two distribution shape parameters
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* @return sampled value
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*/
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private static double algorithmBB(RandomGenerator random,
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final double a0,
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final double a,
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final double b) {
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final double alpha = a + b;
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final double beta = FastMath.sqrt((alpha - 2.) / (2. * a * b - alpha));
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final double gamma = a + 1. / beta;
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double r;
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double w;
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double t;
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do {
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final double u1 = random.nextDouble();
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final double u2 = random.nextDouble();
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final double v = beta * (FastMath.log(u1) - FastMath.log1p(-u1));
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w = a * FastMath.exp(v);
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final double z = u1 * u1 * u2;
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r = gamma * v - 1.3862944;
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final double s = a + r - w;
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if (s + 2.609438 >= 5 * z) {
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break;
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}
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t = FastMath.log(z);
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if (s >= t) {
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break;
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}
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} while (r + alpha * (FastMath.log(alpha) - FastMath.log(b + w)) < t);
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w = FastMath.min(w, Double.MAX_VALUE);
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return Precision.equals(a, a0) ? w / (b + w) : b / (b + w);
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}
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/**
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* Returns one sample using Cheng's BC algorithm, when at least one of α and β is smaller than 1.
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* @param random random generator to use
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* @param a0 distribution first shape parameter (α)
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* @param a max(α, β) where α, β are the two distribution shape parameters
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* @param b min(α, β) where α, β are the two distribution shape parameters
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* @return sampled value
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*/
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private static double algorithmBC(RandomGenerator random,
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final double a0,
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final double a,
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final double b) {
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final double alpha = a + b;
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final double beta = 1. / b;
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final double delta = 1. + a - b;
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final double k1 = delta * (0.0138889 + 0.0416667 * b) / (a * beta - 0.777778);
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final double k2 = 0.25 + (0.5 + 0.25 / delta) * b;
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double w;
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for (;;) {
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final double u1 = random.nextDouble();
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final double u2 = random.nextDouble();
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final double y = u1 * u2;
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final double z = u1 * y;
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if (u1 < 0.5) {
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if (0.25 * u2 + z - y >= k1) {
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continue;
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}
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} else {
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if (z <= 0.25) {
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final double v = beta * (FastMath.log(u1) - FastMath.log1p(-u1));
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w = a * FastMath.exp(v);
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break;
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}
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if (z >= k2) {
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continue;
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}
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}
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final double v = beta * (FastMath.log(u1) - FastMath.log1p(-u1));
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w = a * FastMath.exp(v);
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if (alpha * (FastMath.log(alpha) - FastMath.log(b + w) + v) - 1.3862944 >= FastMath.log(z)) {
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break;
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}
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}
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w = FastMath.min(w, Double.MAX_VALUE);
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return Precision.equals(a, a0) ? w / (b + w) : b / (b + w);
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}
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}
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}
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