354 lines
13 KiB
C#
354 lines
13 KiB
C#
#region Copyright notice and license
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// Copyright 2015 gRPC authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using Grpc.Core.Internal;
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using Grpc.Core.Logging;
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using Grpc.Core.Utils;
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namespace Grpc.Core
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{
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/// <summary>
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/// Represents a gRPC channel. Channels are an abstraction of long-lived connections to remote servers.
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/// More client objects can reuse the same channel. Creating a channel is an expensive operation compared to invoking
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/// a remote call so in general you should reuse a single channel for as many calls as possible.
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/// </summary>
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public class Channel
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{
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static readonly ILogger Logger = GrpcEnvironment.Logger.ForType<Channel>();
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readonly object myLock = new object();
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readonly AtomicCounter activeCallCounter = new AtomicCounter();
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readonly CancellationTokenSource shutdownTokenSource = new CancellationTokenSource();
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readonly string target;
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readonly GrpcEnvironment environment;
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readonly CompletionQueueSafeHandle completionQueue;
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readonly ChannelSafeHandle handle;
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readonly Dictionary<string, ChannelOption> options;
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bool shutdownRequested;
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/// <summary>
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/// Creates a channel that connects to a specific host.
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/// Port will default to 80 for an unsecure channel and to 443 for a secure channel.
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/// </summary>
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/// <param name="target">Target of the channel.</param>
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/// <param name="credentials">Credentials to secure the channel.</param>
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public Channel(string target, ChannelCredentials credentials) :
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this(target, credentials, null)
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{
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}
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/// <summary>
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/// Creates a channel that connects to a specific host.
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/// Port will default to 80 for an unsecure channel and to 443 for a secure channel.
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/// </summary>
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/// <param name="target">Target of the channel.</param>
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/// <param name="credentials">Credentials to secure the channel.</param>
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/// <param name="options">Channel options.</param>
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public Channel(string target, ChannelCredentials credentials, IEnumerable<ChannelOption> options)
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{
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this.target = GrpcPreconditions.CheckNotNull(target, "target");
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this.options = CreateOptionsDictionary(options);
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EnsureUserAgentChannelOption(this.options);
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this.environment = GrpcEnvironment.AddRef();
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this.completionQueue = this.environment.PickCompletionQueue();
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using (var nativeChannelArgs = ChannelOptions.CreateChannelArgs(this.options.Values))
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{
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var nativeCredentials = credentials.GetNativeCredentials();
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if (nativeCredentials != null)
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{
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this.handle = ChannelSafeHandle.CreateSecure(nativeCredentials, target, nativeChannelArgs);
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}
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else
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{
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this.handle = ChannelSafeHandle.CreateInsecure(target, nativeChannelArgs);
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}
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}
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GrpcEnvironment.RegisterChannel(this);
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}
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/// <summary>
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/// Creates a channel that connects to a specific host and port.
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/// </summary>
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/// <param name="host">The name or IP address of the host.</param>
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/// <param name="port">The port.</param>
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/// <param name="credentials">Credentials to secure the channel.</param>
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public Channel(string host, int port, ChannelCredentials credentials) :
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this(host, port, credentials, null)
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{
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}
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/// <summary>
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/// Creates a channel that connects to a specific host and port.
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/// </summary>
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/// <param name="host">The name or IP address of the host.</param>
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/// <param name="port">The port.</param>
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/// <param name="credentials">Credentials to secure the channel.</param>
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/// <param name="options">Channel options.</param>
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public Channel(string host, int port, ChannelCredentials credentials, IEnumerable<ChannelOption> options) :
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this(string.Format("{0}:{1}", host, port), credentials, options)
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{
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}
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/// <summary>
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/// Gets current connectivity state of this channel.
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/// After channel is has been shutdown, <c>ChannelState.Shutdown</c> will be returned.
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/// </summary>
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public ChannelState State
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{
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get
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{
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return GetConnectivityState(false);
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}
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}
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// cached handler for watch connectivity state
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static readonly BatchCompletionDelegate WatchConnectivityStateHandler = (success, ctx, state) =>
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{
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var tcs = (TaskCompletionSource<bool>) state;
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tcs.SetResult(success);
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};
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/// <summary>
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/// Returned tasks completes once channel state has become different from
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/// given lastObservedState.
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/// If deadline is reached or and error occurs, returned task is cancelled.
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/// </summary>
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public async Task WaitForStateChangedAsync(ChannelState lastObservedState, DateTime? deadline = null)
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{
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var result = await TryWaitForStateChangedAsync(lastObservedState, deadline).ConfigureAwait(false);
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if (!result)
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{
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throw new TaskCanceledException("Reached deadline.");
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}
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}
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/// <summary>
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/// Returned tasks completes once channel state has become different from
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/// given lastObservedState (<c>true</c> is returned) or if the wait has timed out (<c>false</c> is returned).
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/// </summary>
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public Task<bool> TryWaitForStateChangedAsync(ChannelState lastObservedState, DateTime? deadline = null)
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{
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GrpcPreconditions.CheckArgument(lastObservedState != ChannelState.Shutdown,
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"Shutdown is a terminal state. No further state changes can occur.");
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var tcs = new TaskCompletionSource<bool>();
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var deadlineTimespec = deadline.HasValue ? Timespec.FromDateTime(deadline.Value) : Timespec.InfFuture;
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lock (myLock)
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{
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if (handle.IsClosed)
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{
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// If channel has been already shutdown and handle was disposed, we would end up with
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// an abandoned completion added to the completion registry. Instead, we make sure we fail early.
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throw new ObjectDisposedException(nameof(handle), "Channel handle has already been disposed.");
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}
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else
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{
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// pass "tcs" as "state" for WatchConnectivityStateHandler.
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handle.WatchConnectivityState(lastObservedState, deadlineTimespec, completionQueue, WatchConnectivityStateHandler, tcs);
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}
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}
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return tcs.Task;
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}
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/// <summary>Resolved address of the remote endpoint in URI format.</summary>
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public string ResolvedTarget
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{
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get
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{
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return handle.GetTarget();
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}
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}
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/// <summary>The original target used to create the channel.</summary>
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public string Target
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{
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get
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{
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return this.target;
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}
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}
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/// <summary>
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/// Returns a token that gets cancelled once <c>ShutdownAsync</c> is invoked.
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/// </summary>
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public CancellationToken ShutdownToken
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{
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get
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{
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return this.shutdownTokenSource.Token;
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}
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}
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/// <summary>
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/// Allows explicitly requesting channel to connect without starting an RPC.
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/// Returned task completes once state Ready was seen. If the deadline is reached,
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/// or channel enters the Shutdown state, the task is cancelled.
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/// There is no need to call this explicitly unless your use case requires that.
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/// Starting an RPC on a new channel will request connection implicitly.
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/// </summary>
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/// <param name="deadline">The deadline. <c>null</c> indicates no deadline.</param>
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public async Task ConnectAsync(DateTime? deadline = null)
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{
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var currentState = GetConnectivityState(true);
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while (currentState != ChannelState.Ready)
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{
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if (currentState == ChannelState.Shutdown)
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{
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throw new OperationCanceledException("Channel has reached Shutdown state.");
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}
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await WaitForStateChangedAsync(currentState, deadline).ConfigureAwait(false);
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currentState = GetConnectivityState(false);
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}
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}
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/// <summary>
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/// Shuts down the channel cleanly. It is strongly recommended to shutdown
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/// all previously created channels before exiting from the process.
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/// </summary>
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/// <remarks>
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/// This method doesn't wait for all calls on this channel to finish (nor does
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/// it explicitly cancel all outstanding calls). It is user's responsibility to make sure
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/// all the calls on this channel have finished (successfully or with an error)
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/// before shutting down the channel to ensure channel shutdown won't impact
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/// the outcome of those remote calls.
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/// </remarks>
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public async Task ShutdownAsync()
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{
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lock (myLock)
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{
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GrpcPreconditions.CheckState(!shutdownRequested);
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shutdownRequested = true;
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}
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GrpcEnvironment.UnregisterChannel(this);
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shutdownTokenSource.Cancel();
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var activeCallCount = activeCallCounter.Count;
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if (activeCallCount > 0)
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{
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Logger.Warning("Channel shutdown was called but there are still {0} active calls for that channel.", activeCallCount);
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}
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lock (myLock)
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{
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handle.Dispose();
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}
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await GrpcEnvironment.ReleaseAsync().ConfigureAwait(false);
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}
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internal ChannelSafeHandle Handle
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{
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get
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{
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return this.handle;
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}
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}
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internal GrpcEnvironment Environment
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{
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get
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{
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return this.environment;
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}
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}
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internal CompletionQueueSafeHandle CompletionQueue
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{
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get
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{
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return this.completionQueue;
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}
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}
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internal void AddCallReference(object call)
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{
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activeCallCounter.Increment();
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bool success = false;
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handle.DangerousAddRef(ref success);
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GrpcPreconditions.CheckState(success);
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}
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internal void RemoveCallReference(object call)
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{
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handle.DangerousRelease();
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activeCallCounter.Decrement();
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}
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// for testing only
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internal long GetCallReferenceCount()
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{
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return activeCallCounter.Count;
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}
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private ChannelState GetConnectivityState(bool tryToConnect)
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{
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try
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{
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lock (myLock)
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{
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return handle.CheckConnectivityState(tryToConnect);
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}
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}
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catch (ObjectDisposedException)
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{
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return ChannelState.Shutdown;
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}
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}
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private static void EnsureUserAgentChannelOption(Dictionary<string, ChannelOption> options)
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{
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var key = ChannelOptions.PrimaryUserAgentString;
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var userAgentString = "";
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ChannelOption option;
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if (options.TryGetValue(key, out option))
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{
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// user-provided userAgentString needs to be at the beginning
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userAgentString = option.StringValue + " ";
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};
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// TODO(jtattermusch): it would be useful to also provide .NET/mono version.
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userAgentString += string.Format("grpc-csharp/{0}", VersionInfo.CurrentVersion);
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options[ChannelOptions.PrimaryUserAgentString] = new ChannelOption(key, userAgentString);
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}
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private static Dictionary<string, ChannelOption> CreateOptionsDictionary(IEnumerable<ChannelOption> options)
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{
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var dict = new Dictionary<string, ChannelOption>();
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if (options == null)
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{
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return dict;
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}
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foreach (var option in options)
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{
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dict.Add(option.Name, option);
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}
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return dict;
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}
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}
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}
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