curve/test/common/bitmap_test.cpp

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/*
* Copyright (c) 2020 NetEase Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Project: curve
* Created Date: Thursday November 29th 2018
* Author: yangyaokai
*/
#include <gtest/gtest.h>
#include "src/common/bitmap.h"
namespace curve {
namespace common {
TEST(BitmapTEST, constructor_test) {
// test constructor
{
Bitmap bitmap(32);
ASSERT_EQ(bitmap.Size(), 32);
for (int i = 0; i < 32; ++i) {
ASSERT_FALSE(bitmap.Test(i));
}
}
{
char* mem = nullptr;
Bitmap bitmap(20, mem);
ASSERT_EQ(bitmap.Size(), 20);
ASSERT_NE(nullptr, bitmap.GetBitmap());
for (int i = 0; i < 20; ++i) {
ASSERT_FALSE(bitmap.Test(i));
}
}
{
char* mem = new char[5];
memset(mem, 0xff, 5);
Bitmap bitmap(20, mem);
ASSERT_EQ(bitmap.Size(), 20);
ASSERT_NE(mem, bitmap.GetBitmap());
for (int i = 0; i < 40; ++i) {
if (i < 20)
ASSERT_TRUE(bitmap.Test(i));
else
ASSERT_FALSE(bitmap.Test(i));
}
delete[] mem;
}
// 测试拷贝构造
{
Bitmap bitmap1(32);
Bitmap bitmap2(bitmap1);
ASSERT_EQ(bitmap2.Size(), 32);
for (int i = 0; i < 32; ++i) {
ASSERT_FALSE(bitmap2.Test(i));
}
}
// 测试赋值操作
{
Bitmap bitmap1(32);
Bitmap bitmap2(16);
bitmap2 = bitmap1;
Bitmap bitmap3 = bitmap1;
ASSERT_EQ(bitmap2.Size(), 32);
for (int i = 0; i < 32; ++i) {
ASSERT_FALSE(bitmap2.Test(i));
}
ASSERT_EQ(bitmap3.Size(), 32);
for (int i = 0; i < 32; ++i) {
ASSERT_FALSE(bitmap3.Test(i));
}
}
// 测试比较操作符
{
Bitmap bitmap1(16);
Bitmap bitmap2(16);
Bitmap bitmap3(32);
ASSERT_TRUE(bitmap1 == bitmap2);
ASSERT_FALSE(bitmap1 != bitmap2);
ASSERT_FALSE(bitmap1 == bitmap3);
ASSERT_TRUE(bitmap1 != bitmap3);
bitmap1.Set(1);
ASSERT_FALSE(bitmap1 == bitmap2);
ASSERT_TRUE(bitmap1 != bitmap2);
ASSERT_FALSE(bitmap1 == bitmap3);
ASSERT_TRUE(bitmap1 != bitmap3);
bitmap1.Set();
bitmap2.Set();
bitmap3.Set();
ASSERT_TRUE(bitmap1 == bitmap2);
ASSERT_FALSE(bitmap1 != bitmap2);
ASSERT_FALSE(bitmap1 == bitmap3);
ASSERT_TRUE(bitmap1 != bitmap3);
bitmap1.Clear();
bitmap2.Clear();
bitmap3.Clear();
ASSERT_TRUE(bitmap1 == bitmap2);
ASSERT_FALSE(bitmap1 != bitmap2);
ASSERT_FALSE(bitmap1 == bitmap3);
ASSERT_TRUE(bitmap1 != bitmap3);
}
}
TEST(BitmapTEST, basic_test) {
Bitmap bitmap(32);
// test Set()
bitmap.Set();
ASSERT_EQ(bitmap.NextSetBit(0), 0);
ASSERT_EQ(bitmap.NextSetBit(0, 32), 0);
ASSERT_EQ(bitmap.NextClearBit(0), Bitmap::NO_POS);
ASSERT_EQ(bitmap.NextClearBit(0, 31), Bitmap::NO_POS);
ASSERT_EQ(bitmap.NextClearBit(0, 32), Bitmap::NO_POS);
// test Clear()
bitmap.Clear();
ASSERT_EQ(bitmap.NextClearBit(0), 0);
ASSERT_EQ(bitmap.NextClearBit(0, 32), 0);
ASSERT_EQ(bitmap.NextSetBit(0), Bitmap::NO_POS);
ASSERT_EQ(bitmap.NextSetBit(0, 31), Bitmap::NO_POS);
ASSERT_EQ(bitmap.NextSetBit(0, 32), Bitmap::NO_POS);
// test Set(uint32_t index)
bitmap.Set(7);
bitmap.Set(8);
bitmap.Set(31);
bitmap.Set(32); // invalid
ASSERT_EQ(bitmap.NextSetBit(0), 7);
ASSERT_EQ(bitmap.NextSetBit(7), 7);
ASSERT_EQ(bitmap.NextSetBit(8), 8);
ASSERT_EQ(bitmap.NextSetBit(9), 31);
ASSERT_EQ(bitmap.NextSetBit(32), Bitmap::NO_POS);
// test NextSetBit(startIndex, endIndex);
ASSERT_EQ(bitmap.NextSetBit(0, 6), Bitmap::NO_POS);
ASSERT_EQ(bitmap.NextSetBit(0, 7), 7);
ASSERT_EQ(bitmap.NextSetBit(8, 7), Bitmap::NO_POS);
ASSERT_EQ(bitmap.NextSetBit(8, 8), 8);
ASSERT_EQ(bitmap.NextSetBit(8, 32), 8);
ASSERT_EQ(bitmap.NextSetBit(9, 32), 31);
ASSERT_EQ(bitmap.NextSetBit(32, 33), Bitmap::NO_POS);
// test NextClearBit(startIndex, endIndex);
ASSERT_EQ(bitmap.NextClearBit(0, 32), 0);
ASSERT_EQ(bitmap.NextClearBit(7, 32), 9);
ASSERT_EQ(bitmap.NextClearBit(9, 32), 9);
ASSERT_EQ(bitmap.NextClearBit(31, 32), Bitmap::NO_POS);
// test Set(uint32_t startIndex, uint32_t endIndex)
bitmap.Set(1, 9);
bitmap.Set(24, 32); // 32 is invalid
ASSERT_EQ(bitmap.NextSetBit(0), 1);
ASSERT_EQ(bitmap.NextClearBit(1), 10);
ASSERT_EQ(bitmap.NextSetBit(10), 24);
ASSERT_EQ(bitmap.NextClearBit(24), Bitmap::NO_POS);
// test Clear(uint32_t index)
bitmap.Set();
bitmap.Clear(7);
bitmap.Clear(8);
bitmap.Clear(31);
bitmap.Clear(32); // invalid
ASSERT_EQ(bitmap.NextClearBit(0), 7);
ASSERT_EQ(bitmap.NextClearBit(7), 7);
ASSERT_EQ(bitmap.NextClearBit(8), 8);
ASSERT_EQ(bitmap.NextClearBit(9), 31);
ASSERT_EQ(bitmap.NextClearBit(32), Bitmap::NO_POS);
// test NextClearBit(startIndex, endIndex);
ASSERT_EQ(bitmap.NextClearBit(0, 6), Bitmap::NO_POS);
ASSERT_EQ(bitmap.NextClearBit(0, 7), 7);
ASSERT_EQ(bitmap.NextClearBit(8, 7), Bitmap::NO_POS);
ASSERT_EQ(bitmap.NextClearBit(8, 8), 8);
ASSERT_EQ(bitmap.NextClearBit(8, 32), 8);
ASSERT_EQ(bitmap.NextClearBit(9, 32), 31);
ASSERT_EQ(bitmap.NextClearBit(32, 33), Bitmap::NO_POS);
// test NextSetBit(startIndex, endIndex);
ASSERT_EQ(bitmap.NextSetBit(0, 32), 0);
ASSERT_EQ(bitmap.NextSetBit(7, 32), 9);
ASSERT_EQ(bitmap.NextSetBit(9, 32), 9);
ASSERT_EQ(bitmap.NextSetBit(31, 32), Bitmap::NO_POS);
// test Clear(uint32_t startIndex, uint32_t endIndex)
bitmap.Set();
bitmap.Clear(1, 9);
bitmap.Clear(24, 32); // 32 is invalid
ASSERT_EQ(bitmap.NextClearBit(0), 1);
ASSERT_EQ(bitmap.NextSetBit(1), 10);
ASSERT_EQ(bitmap.NextClearBit(10), 24);
ASSERT_EQ(bitmap.NextSetBit(24), Bitmap::NO_POS);
// test setting bit which has been setted
bitmap.Clear();
bitmap.Clear(1);
bitmap.Clear(10);
ASSERT_EQ(bitmap.NextSetBit(0), Bitmap::NO_POS);
// test clearing bit which has been cleared
bitmap.Set();
bitmap.Set(1);
bitmap.Set(10);
ASSERT_EQ(bitmap.NextClearBit(0), Bitmap::NO_POS);
}
TEST(BitmapTEST, divide_test) {
Bitmap bitmap(32);
vector<BitRange> clearRanges;
vector<BitRange> setRanges;
// 所有位为0
{
bitmap.Clear();
bitmap.Divide(0, 31, &clearRanges, &setRanges);
ASSERT_EQ(1, clearRanges.size());
ASSERT_EQ(0, setRanges.size());
ASSERT_EQ(0, clearRanges[0].beginIndex);
ASSERT_EQ(31, clearRanges[0].endIndex);
clearRanges.clear();
setRanges.clear();
}
// 所有位为1
{
bitmap.Set();
bitmap.Divide(0, 31, &clearRanges, &setRanges);
ASSERT_EQ(0, clearRanges.size());
ASSERT_EQ(1, setRanges.size());
ASSERT_EQ(0, setRanges[0].beginIndex);
ASSERT_EQ(31, setRanges[0].endIndex);
clearRanges.clear();
setRanges.clear();
}
// 两个range起始为clear range末尾为set range
{
bitmap.Clear(0, 16);
bitmap.Set(17, 31);
bitmap.Divide(0, 31, &clearRanges, &setRanges);
ASSERT_EQ(1, clearRanges.size());
ASSERT_EQ(1, setRanges.size());
ASSERT_EQ(0, clearRanges[0].beginIndex);
ASSERT_EQ(16, clearRanges[0].endIndex);
ASSERT_EQ(17, setRanges[0].beginIndex);
ASSERT_EQ(31, setRanges[0].endIndex);
clearRanges.clear();
setRanges.clear();
}
// 两个range起始为 set range末尾为 clear range
{
bitmap.Set(0, 16);
bitmap.Clear(17, 31);
bitmap.Divide(0, 31, &clearRanges, &setRanges);
ASSERT_EQ(1, clearRanges.size());
ASSERT_EQ(1, setRanges.size());
ASSERT_EQ(0, setRanges[0].beginIndex);
ASSERT_EQ(16, setRanges[0].endIndex);
ASSERT_EQ(17, clearRanges[0].beginIndex);
ASSERT_EQ(31, clearRanges[0].endIndex);
clearRanges.clear();
setRanges.clear();
}
// 三个range头尾为 set range中间为 clear range
{
bitmap.Set(0, 8);
bitmap.Clear(9, 25);
bitmap.Set(26, 31);
bitmap.Divide(0, 31, &clearRanges, &setRanges);
ASSERT_EQ(1, clearRanges.size());
ASSERT_EQ(2, setRanges.size());
ASSERT_EQ(0, setRanges[0].beginIndex);
ASSERT_EQ(8, setRanges[0].endIndex);
ASSERT_EQ(26, setRanges[1].beginIndex);
ASSERT_EQ(31, setRanges[1].endIndex);
ASSERT_EQ(9, clearRanges[0].beginIndex);
ASSERT_EQ(25, clearRanges[0].endIndex);
clearRanges.clear();
setRanges.clear();
}
// 三个range头尾为 clear range中间为 set range
{
bitmap.Clear(0, 8);
bitmap.Set(9, 25);
bitmap.Clear(26, 31);
bitmap.Divide(0, 31, &clearRanges, &setRanges);
ASSERT_EQ(2, clearRanges.size());
ASSERT_EQ(1, setRanges.size());
ASSERT_EQ(0, clearRanges[0].beginIndex);
ASSERT_EQ(8, clearRanges[0].endIndex);
ASSERT_EQ(26, clearRanges[1].beginIndex);
ASSERT_EQ(31, clearRanges[1].endIndex);
ASSERT_EQ(9, setRanges[0].beginIndex);
ASSERT_EQ(25, setRanges[0].endIndex);
clearRanges.clear();
setRanges.clear();
}
// 四个range头为 clear range末尾为 set range
{
bitmap.Clear(0, 7);
bitmap.Set(8, 15);
bitmap.Clear(16, 23);
bitmap.Set(24, 31);
bitmap.Divide(0, 31, &clearRanges, &setRanges);
ASSERT_EQ(2, clearRanges.size());
ASSERT_EQ(2, setRanges.size());
ASSERT_EQ(0, clearRanges[0].beginIndex);
ASSERT_EQ(7, clearRanges[0].endIndex);
ASSERT_EQ(16, clearRanges[1].beginIndex);
ASSERT_EQ(23, clearRanges[1].endIndex);
ASSERT_EQ(8, setRanges[0].beginIndex);
ASSERT_EQ(15, setRanges[0].endIndex);
ASSERT_EQ(24, setRanges[1].beginIndex);
ASSERT_EQ(31, setRanges[1].endIndex);
clearRanges.clear();
setRanges.clear();
}
// 四个range头为 set range末尾为 clear range
{
bitmap.Set(0, 7);
bitmap.Clear(8, 15);
bitmap.Set(16, 23);
bitmap.Clear(24, 31);
bitmap.Divide(0, 31, &clearRanges, &setRanges);
ASSERT_EQ(2, clearRanges.size());
ASSERT_EQ(2, setRanges.size());
ASSERT_EQ(0, setRanges[0].beginIndex);
ASSERT_EQ(7, setRanges[0].endIndex);
ASSERT_EQ(16, setRanges[1].beginIndex);
ASSERT_EQ(23, setRanges[1].endIndex);
ASSERT_EQ(8, clearRanges[0].beginIndex);
ASSERT_EQ(15, clearRanges[0].endIndex);
ASSERT_EQ(24, clearRanges[1].beginIndex);
ASSERT_EQ(31, clearRanges[1].endIndex);
clearRanges.clear();
setRanges.clear();
}
// 复杂场景随机偏移测试
{
bitmap.Set(0, 5);
bitmap.Clear(6, 9);
bitmap.Set(10, 18);
bitmap.Clear(19, 25);
bitmap.Set(26, 31);
bitmap.Divide(3, 13, &clearRanges, &setRanges);
ASSERT_EQ(1, clearRanges.size());
ASSERT_EQ(2, setRanges.size());
ASSERT_EQ(3, setRanges[0].beginIndex);
ASSERT_EQ(5, setRanges[0].endIndex);
ASSERT_EQ(10, setRanges[1].beginIndex);
ASSERT_EQ(13, setRanges[1].endIndex);
ASSERT_EQ(6, clearRanges[0].beginIndex);
ASSERT_EQ(9, clearRanges[0].endIndex);
clearRanges.clear();
setRanges.clear();
bitmap.Divide(6, 26, &clearRanges, &setRanges);
ASSERT_EQ(2, clearRanges.size());
ASSERT_EQ(2, setRanges.size());
ASSERT_EQ(10, setRanges[0].beginIndex);
ASSERT_EQ(18, setRanges[0].endIndex);
ASSERT_EQ(26, setRanges[1].beginIndex);
ASSERT_EQ(26, setRanges[1].endIndex);
ASSERT_EQ(6, clearRanges[0].beginIndex);
ASSERT_EQ(9, clearRanges[0].endIndex);
ASSERT_EQ(19, clearRanges[1].beginIndex);
ASSERT_EQ(25, clearRanges[1].endIndex);
clearRanges.clear();
setRanges.clear();
bitmap.Divide(18, 22, &clearRanges, nullptr);
ASSERT_EQ(1, clearRanges.size());
ASSERT_EQ(19, clearRanges[0].beginIndex);
ASSERT_EQ(22, clearRanges[0].endIndex);
clearRanges.clear();
bitmap.Divide(18, 26, nullptr, &setRanges);
ASSERT_EQ(2, setRanges.size());
ASSERT_EQ(18, setRanges[0].beginIndex);
ASSERT_EQ(18, setRanges[0].endIndex);
ASSERT_EQ(26, setRanges[1].beginIndex);
ASSERT_EQ(26, setRanges[1].endIndex);
setRanges.clear();
bitmap.Divide(15, 5, &clearRanges, &setRanges);
ASSERT_EQ(0, clearRanges.size());
ASSERT_EQ(0, setRanges.size());
}
}
} // namespace common
} // namespace curve