187 lines
5.8 KiB
Bash
187 lines
5.8 KiB
Bash
#!/bin/bash
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# Slackware build script for xu4
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# Written by B. Watson (urchlay@slackware.uk)
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# 20250612 bkw: update for v1.4.3.
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# 20250122 bkw: update for v1.4.2.
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# 20240807 bkw: update for v1.4.
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# 20230712 bkw: update for v1.3.
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# 20230112 bkw: update for v1.2.1, after ~9 years there's a release!
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# - no more disable_alt_x.diff, it works properly now.
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# - always include the upgrade (u4upgrad.zip), since upstream does.
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# - new dependencies boron and faun.
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# - update man page and rename it u4 => xu4.
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# - rework profile_path.diff.
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# - update README and README-SBo.txt (remove obsolete info, add section
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# on running without pulse).
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# - TODO: test with the GoG release (someone has to create a GoG account,
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# even though it's free-of-charge, and I'm not able to).
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# 20211012 bkw: BUILD=3,
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# - new-style icon.
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# - binary in /usr/games.
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# - man page in section 6.
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# - disable Alt-x keystroke (it crashes the game).
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# - "Press Alt-x to quit" => "Close window to quit".
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=xu4
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VERSION=${VERSION:-1.4.3}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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fi
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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# LIBDIRSUFFIX isn't actually used for 1.2.1
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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else
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SLKCFLAGS="-O2"
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
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cd $PRGNAM-$VERSION
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chown -R root:root .
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find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
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\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
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# If we didn't supply this file, 'make install' would try to download it.
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cat $CWD/u4upgrad.zip > u4upgrad.zip
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# Fix path to "profiles/" dir used by -p option. Patch makes it use
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# ~/.config/xu4/profiles/ rather than ./profiles off the current dir.
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patch -p1 < $CWD/profile_path.diff
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# Use our flags, plus install to /usr/games (not /usr/bin).
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sed -i -e "s,-O3,$SLKCFLAGS," src/Makefile
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sed -i -e "/DESTDIR/s,/bin,/games,g" Makefile
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# The configure script isn't autoconf (doesn't support the standard
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# options) and the Makefile uses DESTDIR to mean PREFIX, more-or-less.
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# We don't have to strip the binary (make install does it for us).
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# Since we're not building from a git tree, we have to explicitly
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# set VERSION (it only shows up in --help and the 'About' in the game).
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./configure --prefix /usr
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make DESTDIR=/usr VERSION=$VERSION
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make install DESTDIR=$PKG/usr VERSION=$VERSION
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# If we have the official release rather than the "dragon" one, repackage
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# it with the same layout as the dragon release. Note that the official
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# release isn't the default because there's no direct download link for
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# the .info file (the site requires javascript + registration).
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if [ -e $CWD/UltimaIV.zip ]; then
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sh $CWD/repackage.sh $CWD/UltimaIV.zip
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fi
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# The game data. This is the zip file, not the self-extracting exe (the
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# exe lacks the documentation, for one thing).
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cat $CWD/ultima4.zip > $PKG/usr/share/xu4/ultima4.zip
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# Replace stock .desktop file with one that validates.
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cat $CWD/xu4.desktop > $PKG/usr/share/applications/xu4.desktop
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# New-style icons, made by downsizing icons/u4.png, except 128x128 was
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# extracted from icons/xu4.icns in the source. I didn't downsize the
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# Mac icon because it has a checkerboard background that looks good
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# at 128x128, but horrid when downscaled.
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# 48x48 was already installed, above.
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HICOLOR=$PKG/usr/share/icons/hicolor/
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mkdir -p $HICOLOR/64x64/apps
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cat icons/u4.png > $HICOLOR/64x64/apps/$PRGNAM.png
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for i in $CWD/icons/*.png; do
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px=$( basename $i | cut -d. -f1 )
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size=${px}x${px}
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dir=$HICOLOR/$size/apps
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mkdir -p $dir
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cat $i > $dir/u4.png
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done
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mkdir -p $PKG/usr/share/pixmaps
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ln -s ../icons/hicolor/48x48/apps/xu4.png $PKG/usr/share/pixmaps/xu4.png
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# Docs.
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PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
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mkdir -p $PKGDOC/developers
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cp -a AUTHORS COPYING ChangeLog README* $PKGDOC
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cp -a doc/* $PKGDOC/developers
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cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
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# Include the upgrade's docs.
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unzip -p $CWD/u4upgrad.zip Readme.txt > $PKGDOC/Readme-Upgrade.txt
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# Include the PDF docs, if we have them.
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if [ -e $CWD/ultima4_scanned_docs.zip ]; then
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mkdir -p $PKGDOC/pdf
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cd $PKGDOC/pdf
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unzip $CWD/ultima4_scanned_docs.zip '*.pdf'
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mv ultima4_scanned_docs/Ultima_IV_-_Cluebook_-_PC.pdf Hints.pdf
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mv ultima4_scanned_docs/Ultima_IV_-_Manual_-_PC.pdf History.pdf
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mv ultima4_scanned_docs/Ultima_IV_-_Spellbook_-_PC.pdf Wisdom.pdf
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rm -rf ultima4_scanned_docs
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cd -
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fi
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# Include the original Ultima IV docs.
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cd $PKGDOC
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unzip $CWD/ultima4.zip '*.txt' '*.doc' '*.bmp' '*.jpg' || true
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# These docs only apply to running the original game on DOS or Windows. Bye.
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rm -f Readme.txt Readme.doc
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# The Word versions of the docs don't really offer much improvement
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# over the plain text ones, but here they are.
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mkdir ms_word_docs
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mv *.doc ms_word_docs
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# Fix permissions and line endings.
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[ -e Map.bmp ] && chmod 644 Map.bmp
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[ -e Map.jpg ] && chmod 644 Map.jpg
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chmod 644 *.txt ms_word_docs/*.doc
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sed -i 's/\r//' *.txt
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cd -
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# I also hate binaries that take options but have no man pages, so here's
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# the one I made. Enjoy. I wish I'd used rst or pod for it...
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mkdir -p $PKG/usr/man/man6
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sed "s/@VERSION@/$VERSION/" $CWD/xu4.6 | gzip -9c - > $PKG/usr/man/man6/xu4.6.gz
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
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