182 lines
5.9 KiB
Bash
182 lines
5.9 KiB
Bash
#!/bin/bash
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# Slackware build script for xtetris
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# Written by B. Watson (urchlay@slackware.uk)
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# This is an ancient game. It used to be in Slackware, but got
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# removed between 3.2 and 3.3, due to legal threats. These days,
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# Slackware includes at least one tetris game (kblocks) and SBo has
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# dozens of them, and nobody's threatening to sue... really this is
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# of historical interest only. It does have one interesting feature
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# I've never seen in another tetris game, which is the 'guide' at the
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# bottom of the playing field. IMO, it makes the game a bit too easy.
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# Also, the -bw mode might tickle someone's Mac Classic fancy (the Mac
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# isn't a nostalgia platform for me, but it is for a lot of folks).
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# The Slackware 3.2 source dir for this includes xtetris-quayle.patch,
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# but the source tarball already has the patch applied, so it's not
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# needed here.
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# This SlackBuild is new code based on SBo template. I might have
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# tried to use Pat V's ancient build script for Slackware 3.2 as a
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# basis, but I couldn't find it.
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# I had to patch the game a bit to get it to work properly on modern
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# Slackware... but surprisingly, not all that much.
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=xtetris
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VERSION=${VERSION:-2.6}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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fi
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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else
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SLKCFLAGS="-O2"
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
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cd $PRGNAM-$VERSION
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chown -R root:root .
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find -L . -perm /111 -a \! -perm 755 -a -exec chmod -h 755 {} + -o \
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\! -perm /111 -a \! -perm 644 -a -exec chmod -h 644 {} +
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# Fix paths in man page FILES section.
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patch -p1 < $CWD/patches/manpage.diff
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# High score file is fixed-width columns. If the local hostname is longer
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# than 12 characters, the layout gets messed up, and next time you run
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# the game, the high scores won't display.
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# Patch truncates the hostname to 12 chars or the first . (so, use the
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# short hostname, not the FQDN).
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# Sorta silly to keep the hostname in the score file anyway. It
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# probably originated on a network full of diskless workstations,
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# where the highscore file was shared via NFS.
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patch -p1 < $CWD/patches/score_hostname.diff
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# This patch makes everything in the left pane a bit wider, otherwise
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# the text (score, button labels, etc) gets cut off. Probably this is
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# due to changes in how X renders fonts, over the last 30+ years.
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patch -p1 < $CWD/patches/layout.diff
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# This one does two things:
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# 1. Enable the window manager close button. It'll do the same thing the
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# Quit button in the UI does.
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# 2. Prevent the user from resizing the window. The game looks weird
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# when resized, and even restoring the original size causes the pieces
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# that were already placed in the "well" to disappear.
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patch -p1 < $CWD/patches/close_button_no_resize.diff
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# Don't run xrdb to generate the *.ad files. It fails if there's no
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# X server running, or if it's running but root can't connect to it.
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# To generate the *.ad files, run this script with MAKE_AD=yes in
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# the env, and you probably have to run "xhost +localhost" and
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# make sure DISPLAY=:0 is in the script's env, too. Then copy
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# the files from $PKG/etc/X11/app-defaults to the script dir and
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# commit them. Nobody but me should ever have to do that.
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if [ "${MAKE_AD:-no}" != "yes" ]; then
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cat $CWD/app-defaults/Xtetris.bw > Xtetris.bw.ad
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cat $CWD/app-defaults/Xtetris.c | tee Xtetris.c.ad Xtetris.ad >/dev/null
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fi
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# LIBDIR=/var/games/$PRGNAM seems weird, but the only thing xtetris
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# uses LIBDIR for is the high score file.
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# INCDIR is where the bitmaps/ dir lives, for the stripe4 bitmap that
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# it loads at runtime.
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xmkmf -a
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make all install install.man \
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CCOPTIONS="$SLKCFLAGS -fcommon" \
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BINDIR=/usr/games \
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LIBDIR=/var/games/$PRGNAM \
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INCDIR=/usr/include/X11 \
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INSTPGMFLAGS="-s" \
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DESTDIR=$PKG
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gzip -9 $PKG/usr/man/man*/*
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# Don't need in package:
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rm -f $PKG/var/games/$PRGNAM/app-defaults
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# Make -color the default. No need to patch the code!
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cd $PKG/etc/X11/app-defaults
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rm -f Xtetris
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ln -s Xtetris.c Xtetris
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cd -
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# Run setgid games, so we can write to the global high score file.
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chown root:games $PKG/usr/games/$PRGNAM
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chmod 2755 $PKG/usr/games/$PRGNAM
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# Set permissions on high score file and its dir.
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# I made this a .new config file, but sbopkg won't prompt for it
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# because it's not in /etc. No harm done, it's a tiny file.
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cd $PKG/var/games/$PRGNAM
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mv xtetris-scores xtetris-scores.new
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chown games:games . *
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chmod 775 .
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chmod 664 xtetris-scores.new
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cd -
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# Icons made from a screenshot of the game. If you're a better graphic
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# designer than me (and you almost certainly *are*), please make a
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# better icon and send it to me!
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for i in $CWD/icons/*.png; do
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px="$( basename $i .png )"
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sz=${px}x${px}
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dir=$PKG/usr/share/icons/hicolor/$sz/apps
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mkdir -p $dir
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cat $i > $dir/$PRGNAM.png
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done
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mkdir -p $PKG/usr/share/pixmaps
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ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png
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# .desktop file written from scratch.
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mkdir -p $PKG/usr/share/applications
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cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
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mkdir -p $PKGDOC
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cp -a COPYRIGHT README TODO $PKGDOC
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cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
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