37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
xroar supports multiple audio systems and has support for both Gtk+2
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and Gtk+3, as well as SDL 1.x and SDL 2.x.
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This SlackBuild only builds the Gtk+3 and SDL 2 user interfaces. There
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are no longer any options to build with Gtk+2 or SDL 1.
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By default, support for PulseAudio and plain ALSA audio are built. For
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most users, these defaults are just fine. If you have different needs,
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read on.
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Optional Dependencies
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=====================
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jack - If you want to use JACK for audio output, install jack and set
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JACK=yes in the environment before building xroar. If JACK audio has
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x-runs, try:
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# setcap cap_ipc_lock,cap_sys_nice=ep /usr/games/xroar
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If you don't know what jack is, or why you might want to use it, then
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you don't want it.
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Environment Variables
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=====================
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JACK - see above. Default: no. Most users won't need this.
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OSS - use OSS for audio? Default is "no", export OSS="yes" to enable.
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Most users won't need this.
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PULSE - use PulseAudio? Default is "yes", export PULSE="no" to disable.
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Most users won't need this.
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ALSA audio is always enabled.
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