103 lines
2.6 KiB
ReStructuredText
103 lines
2.6 KiB
ReStructuredText
.. RST source for RigelEngine(1) man page. Convert with:
|
|
.. rst2man.py RigelEngine.rst > RigelEngine.6
|
|
|
|
.. |version| replace:: 0.9.1
|
|
.. |date| date::
|
|
|
|
===========
|
|
RigelEngine
|
|
===========
|
|
|
|
---------------------------------
|
|
reimplementation of Duke Nukem II
|
|
---------------------------------
|
|
|
|
:Manual section: 6
|
|
:Manual group: SlackBuilds.org
|
|
:Date: |date|
|
|
:Version: |version|
|
|
|
|
SYNOPSIS
|
|
========
|
|
|
|
RigelEngine [**-s** | **--skip-intro**] [**-d** | **--debug-mode**] [**--no-audio**] [**--play-demo**] [**-l** | **--play-level** *level-name*] [**--difficulty** *easy|medium|hard*] [**--player-pos** *x,y*] [*game-path*]
|
|
|
|
DESCRIPTION
|
|
===========
|
|
|
|
**RigelEngine** is a modern reimplementation of the game Duke Nukem II,
|
|
originally released in 1993 for MS-DOS by Apogee Software.
|
|
|
|
In order to run RigelEngine, the game data from the original game is
|
|
required. Both the shareware version and the registered version work.
|
|
When launching RigelEngine for the first time, it will show a file
|
|
browser UI and ask you to select the location of your Duke Nukem
|
|
II installation. The chosen path will be stored in the game's user
|
|
profile, so that you don't have to select it again next time.
|
|
|
|
It's also possible to pass the path to the game files as argument on
|
|
the command line.
|
|
|
|
The only files actually used by RigelEngine are **NUKEM2.CMP** (the main
|
|
data tile; required) and **NUKEM2.F1** through **NUKEM2.F5** (intro movie
|
|
files; actually optional).
|
|
|
|
OPTIONS
|
|
=======
|
|
|
|
-?, -h, --help
|
|
Show built-in help and exit.
|
|
|
|
-s, --skip-intro
|
|
Skip intro movies/Apogee logo, go straight to main menu.
|
|
|
|
-d, --debug-mode
|
|
Enable debugging features.
|
|
|
|
--no-audio
|
|
Disable all audio output.
|
|
|
|
--play-demo
|
|
Play pre-recorded demo.
|
|
|
|
**-l**, **--play-level** *level-name*
|
|
Directly jump to given map, skipping intro/menu etc.
|
|
|
|
**--difficulty** *easy|medium|hard*
|
|
Difficulty to use when jumping to a level.
|
|
|
|
**--player-pos** *x,y*
|
|
Position to place the player at when jumping to a level.
|
|
|
|
*game-path*
|
|
Path to original game's installation. If not provided here, the game will show a folder browser UI.
|
|
|
|
FILES
|
|
=====
|
|
|
|
**$XDG_DATA_HOME/lethal-guitar/Rigel Engine/**
|
|
|
|
Per-user configuration, savegames, and log file are stored here.
|
|
|
|
The default value of **$XDG_DATA_HOME** is the same as **$HOME**.
|
|
|
|
COPYRIGHT
|
|
=========
|
|
|
|
See the file /usr/doc/rigel-engine-|version|/LICENSE.md for license information.
|
|
|
|
AUTHORS
|
|
=======
|
|
|
|
RigelEngine was written by lethal-guitar.
|
|
|
|
This man page written for the SlackBuilds.org project
|
|
by B. Watson, and is licensed under the WTFPL.
|
|
|
|
SEE ALSO
|
|
========
|
|
|
|
/usr/doc/rigel-engine-|version|/README.md
|
|
|
|
https://github.com/lethal-guitar/RigelEngine/wiki
|