118 lines
3.5 KiB
Groff
118 lines
3.5 KiB
Groff
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.TH "RIGELENGINE" 6 "2023-01-23" "0.9.1" "SlackBuilds.org"
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.SH NAME
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RigelEngine \- reimplementation of Duke Nukem II
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.\" RST source for RigelEngine(1) man page. Convert with:
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.\" rst2man.py RigelEngine.rst > RigelEngine.6
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.
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.SH SYNOPSIS
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.sp
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RigelEngine [\fB\-s\fP | \fB\-\-skip\-intro\fP] [\fB\-d\fP | \fB\-\-debug\-mode\fP] [\fB\-\-no\-audio\fP] [\fB\-\-play\-demo\fP] [\fB\-l\fP | \fB\-\-play\-level\fP \fIlevel\-name\fP] [\fB\-\-difficulty\fP \fIeasy|medium|hard\fP] [\fB\-\-player\-pos\fP \fIx,y\fP] [\fIgame\-path\fP]
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.SH DESCRIPTION
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.sp
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\fBRigelEngine\fP is a modern reimplementation of the game Duke Nukem II,
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originally released in 1993 for MS\-DOS by Apogee Software.
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.sp
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In order to run RigelEngine, the game data from the original game is
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required. Both the shareware version and the registered version work.
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When launching RigelEngine for the first time, it will show a file
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browser UI and ask you to select the location of your Duke Nukem
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II installation. The chosen path will be stored in the game\(aqs user
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profile, so that you don\(aqt have to select it again next time.
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.sp
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It\(aqs also possible to pass the path to the game files as argument on
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the command line.
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.sp
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The only files actually used by RigelEngine are \fBNUKEM2.CMP\fP (the main
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data tile; required) and \fBNUKEM2.F1\fP through \fBNUKEM2.F5\fP (intro movie
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files; actually optional).
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.SH OPTIONS
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.INDENT 0.0
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.TP
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.B \-?, \-h, \-\-help
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Show built\-in help and exit.
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.UNINDENT
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.INDENT 0.0
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.TP
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.B \-s\fP,\fB \-\-skip\-intro
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Skip intro movies/Apogee logo, go straight to main menu.
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.TP
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.B \-d\fP,\fB \-\-debug\-mode
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Enable debugging features.
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.TP
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.B \-\-no\-audio
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Disable all audio output.
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.TP
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.B \-\-play\-demo
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Play pre\-recorded demo.
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.UNINDENT
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.INDENT 0.0
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.TP
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.B \fB\-l\fP, \fB\-\-play\-level\fP \fIlevel\-name\fP
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Directly jump to given map, skipping intro/menu etc.
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.TP
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.B \fB\-\-difficulty\fP \fIeasy|medium|hard\fP
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Difficulty to use when jumping to a level.
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.TP
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.B \fB\-\-player\-pos\fP \fIx,y\fP
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Position to place the player at when jumping to a level.
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.TP
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.B \fIgame\-path\fP
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Path to original game\(aqs installation. If not provided here, the game will show a folder browser UI.
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.UNINDENT
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.SH FILES
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.sp
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\fB$XDG_DATA_HOME/lethal\-guitar/Rigel Engine/\fP
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.INDENT 0.0
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.INDENT 3.5
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Per\-user configuration, savegames, and log file are stored here.
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.UNINDENT
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.UNINDENT
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.sp
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The default value of \fB$XDG_DATA_HOME\fP is the same as \fB$HOME\fP\&.
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.SH COPYRIGHT
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.sp
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See the file /usr/doc/rigel\-engine\-0.9.1/LICENSE.md for license information.
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.SH AUTHORS
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.sp
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RigelEngine was written by lethal\-guitar.
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.sp
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This man page written for the SlackBuilds.org project
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by B. Watson, and is licensed under the WTFPL.
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.SH SEE ALSO
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.sp
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/usr/doc/rigel\-engine\-0.9.1/README.md
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.sp
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\fI\%https://github.com/lethal\-guitar/RigelEngine/wiki\fP
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.\" Generated by docutils manpage writer.
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.
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