47 lines
1.8 KiB
Plaintext
47 lines
1.8 KiB
Plaintext
jzintv (Intellivision emulator)
|
|
|
|
jzintv is an emulator and development environment for the Mattel
|
|
Intellivision game console. The doc directory includes development
|
|
documentation and sample Intellivision code, for those who want to
|
|
write their own Intellivision games.
|
|
|
|
The Intellivision console contains code in the form of ROM. jzintv
|
|
requires images of these ROMs in order to run. The package includes
|
|
the ROM images, so there's no need to search the 'net for them.
|
|
|
|
The package also includes 4-tris, an Intellivision game written by
|
|
the jzintv author and released under the GPL. To play 4-tris, use
|
|
a command like:
|
|
|
|
$ jzintv /usr/share/games/jzintv/rom/4-tris/4-tris.rom
|
|
|
|
Slackware notes:
|
|
|
|
- Documentation
|
|
|
|
There is no man page for jzintv, but you can run "jzintv --help" to
|
|
see the options it supports. Since it's a command-line program, there
|
|
is no .desktop file included.
|
|
|
|
- Window Size
|
|
|
|
Without patching, the default window size (or screen size for
|
|
fullscreen with -f1) is 320x200. Since this is usually smaller
|
|
than a pack of playing cards on a modern (1080i or 4k) display, the
|
|
SlackBuild patches the code to use a larger default window size.
|
|
|
|
The default resolution used by the emulator can be controlled via
|
|
the DEFRES environment variable. This only sets the default, in the
|
|
absence of a -z option. DEFRES can be set to anything that the -z
|
|
option will accept: built-in modes 0 through 7, or WxH. The default is
|
|
"1360x1024", which should be fine on 1080i displays. If you have a 4K
|
|
display, you probably want something larger. Examples:
|
|
|
|
# DEFRES=1024x768 sh jzintv.SlackBuild
|
|
|
|
# DEFRES=2720x2048 sh jzintv.SlackBuild
|
|
|
|
The window size should be roughly a 4:3 aspect ratio (since that's
|
|
what the Intellivision displays), and the actual window size may be
|
|
slightly smaller than you set DEFRES to.
|