slackbuilds/games/icebreaker/icebreaker.SlackBuild

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#!/bin/bash
# Slackware build script for icebreaker
# Written by B. Watson (urchlay@slackware.uk)
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
# 20241124 bkw: updated for v2.2.2+7180612_20231115. There's no new
# release, but this version fixes a potential security flaw (buffer
# overrun), so it's worth upgrading to IMO.
# 20230107 bkw: Updated for v2.2.1! After 20+ years, the author came
# back to this game and released a new version.
# 20170703 bkw: Updated for v1.9.7, the last beta, with theme support.
# Development on this game stopped in 2002, so there will never be a 2.0
# release. If anyone finds bugs in 1.9.7, let me know.
# 20211019 bkw: BUILD=3
# - move high score file to /var/games/icebreaker, to match other
# games on SBo.
# - include README.themes in doc dir.
# - new-style icons.
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=icebreaker
VERSION=${VERSION:-2.2.2+7180612_20231115}
COMMIT=${COMMIT:-7180612a54b42a5f52e15238d7ddf64f0b879e51}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
fi
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
else
SLKCFLAGS="-O2"
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$COMMIT
tar xvf $CWD/$PRGNAM-$COMMIT.tar.gz
cd $PRGNAM-$COMMIT
chown -R root:root .
find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} + -o \
\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} +
# 20230107 bkw: on Slackware 15.0, -Werror doesn't hurt anything, but
# get rid of it anyway for future-proofing.
sed -i 's,-Werror,,' Makefile
# 20230107 bkw: 2.x has no system-wide high scores (it's per-user only)
# but the man page hasn't been updated to tell us that.
sed -i -e 's,$HIGHSCOREDIR,~/.icebreaker/,' \
-e 's,system-wide,per-user,' \
$PRGNAM.man.in
# 20230107 bkw: need this to allow the game to create the high score
# file if it doesn't already exist. Also give it sane permissions.
sed -i 's/O_RDWR/O_RDWR|O_CREAT,0644/' lock.c
runmake() {
local prefix="$1" ; shift 2>/dev/null || true
make "$@" \
prefix=$prefix/usr \
mandir=$prefix/usr/man \
bindir=$prefix/usr/games \
OPTIMIZE="$SLKCFLAGS"
}
runmake
strip $PRGNAM
runmake $PKG -j1 install
gzip -9 $PKG/usr/man/man6/$PRGNAM.6
PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
mkdir -p $PKGDOC
cp -a ChangeLog LICENSE README README.themes TODO $PKGDOC
cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
# 20241124 bkw: use upstream's .desktop intead of our own, but fix it
# to handle the icon and path to the binary. Note that my old .desktop
# file had different categories (Game;ArcadeGame, but upstream prefers
# Game;LogicGame).
mkdir -p $PKG/usr/share/applications
sed -e '/^Exec/s,=,=/usr/games/,' \
-e '/^Icon/s,=.*,=icebreaker,' \
$PRGNAM.desktop \
> $PKG/usr/share/applications/$PRGNAM.desktop
for i in 16 22 32 48 64 96 128; do
px=$( basename $i | cut -d. -f1 )
size=${px}x${px}
dir=$PKG/usr/share/icons/hicolor/$size/apps
mkdir -p $dir
convert -resize $size ${PRGNAM}_128.png $dir/$PRGNAM.png
done
mkdir -p $PKG/usr/share/pixmaps
ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE