389 lines
15 KiB
LLVM
389 lines
15 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
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; RUN: opt -passes=slp-vectorizer -slp-threshold=-999 -S -mtriple=x86_64-unknown-linux-gnu -mcpu=skylake < %s | FileCheck %s
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declare i64 @may_inf_loop_ro() nounwind readonly
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declare i64 @may_inf_loop_rw() nounwind
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declare i64 @may_throw() willreturn
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; Base case with no interesting control dependencies
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define void @test_no_control(i64* %a, i64* %b, i64* %c) {
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; CHECK-LABEL: @test_no_control(
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; CHECK-NEXT: [[TMP1:%.*]] = bitcast i64* [[A:%.*]] to <2 x i64>*
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; CHECK-NEXT: [[TMP2:%.*]] = load <2 x i64>, <2 x i64>* [[TMP1]], align 4
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; CHECK-NEXT: [[TMP3:%.*]] = bitcast i64* [[C:%.*]] to <2 x i64>*
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; CHECK-NEXT: [[TMP4:%.*]] = load <2 x i64>, <2 x i64>* [[TMP3]], align 4
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; CHECK-NEXT: [[TMP5:%.*]] = add <2 x i64> [[TMP2]], [[TMP4]]
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; CHECK-NEXT: [[TMP6:%.*]] = bitcast i64* [[B:%.*]] to <2 x i64>*
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; CHECK-NEXT: store <2 x i64> [[TMP5]], <2 x i64>* [[TMP6]], align 4
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; CHECK-NEXT: ret void
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;
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%v1 = load i64, i64* %a
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%a2 = getelementptr i64, i64* %a, i32 1
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%v2 = load i64, i64* %a2
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%c1 = load i64, i64* %c
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%ca2 = getelementptr i64, i64* %c, i32 1
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%c2 = load i64, i64* %ca2
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%add1 = add i64 %v1, %c1
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%add2 = add i64 %v2, %c2
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store i64 %add1, i64* %b
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%b2 = getelementptr i64, i64* %b, i32 1
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store i64 %add2, i64* %b2
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ret void
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}
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define void @test1(i64* %a, i64* %b, i64* %c) {
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; CHECK-LABEL: @test1(
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; CHECK-NEXT: [[C1:%.*]] = load i64, i64* [[C:%.*]], align 4
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; CHECK-NEXT: [[C2:%.*]] = call i64 @may_inf_loop_ro()
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; CHECK-NEXT: [[TMP1:%.*]] = bitcast i64* [[A:%.*]] to <2 x i64>*
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; CHECK-NEXT: [[TMP2:%.*]] = load <2 x i64>, <2 x i64>* [[TMP1]], align 4
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; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x i64> poison, i64 [[C1]], i32 0
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; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i64> [[TMP3]], i64 [[C2]], i32 1
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; CHECK-NEXT: [[TMP5:%.*]] = add <2 x i64> [[TMP2]], [[TMP4]]
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; CHECK-NEXT: [[TMP6:%.*]] = bitcast i64* [[B:%.*]] to <2 x i64>*
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; CHECK-NEXT: store <2 x i64> [[TMP5]], <2 x i64>* [[TMP6]], align 4
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; CHECK-NEXT: ret void
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;
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%v1 = load i64, i64* %a
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%a2 = getelementptr i64, i64* %a, i32 1
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%v2 = load i64, i64* %a2
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%c1 = load i64, i64* %c
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%c2 = call i64 @may_inf_loop_ro()
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%add1 = add i64 %v1, %c1
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%add2 = add i64 %v2, %c2
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store i64 %add1, i64* %b
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%b2 = getelementptr i64, i64* %b, i32 1
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store i64 %add2, i64* %b2
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ret void
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}
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define void @test2(i64* %a, i64* %b, i64* %c) {
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; CHECK-LABEL: @test2(
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; CHECK-NEXT: [[C1:%.*]] = load i64, i64* [[C:%.*]], align 4
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; CHECK-NEXT: [[C2:%.*]] = call i64 @may_inf_loop_ro()
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; CHECK-NEXT: [[TMP1:%.*]] = bitcast i64* [[A:%.*]] to <2 x i64>*
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; CHECK-NEXT: [[TMP2:%.*]] = load <2 x i64>, <2 x i64>* [[TMP1]], align 4
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; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x i64> poison, i64 [[C1]], i32 0
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; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i64> [[TMP3]], i64 [[C2]], i32 1
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; CHECK-NEXT: [[TMP5:%.*]] = add <2 x i64> [[TMP2]], [[TMP4]]
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; CHECK-NEXT: [[TMP6:%.*]] = bitcast i64* [[B:%.*]] to <2 x i64>*
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; CHECK-NEXT: store <2 x i64> [[TMP5]], <2 x i64>* [[TMP6]], align 4
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; CHECK-NEXT: ret void
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;
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%c1 = load i64, i64* %c
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%c2 = call i64 @may_inf_loop_ro()
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%v1 = load i64, i64* %a
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%a2 = getelementptr i64, i64* %a, i32 1
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%v2 = load i64, i64* %a2
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%add1 = add i64 %v1, %c1
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%add2 = add i64 %v2, %c2
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store i64 %add1, i64* %b
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%b2 = getelementptr i64, i64* %b, i32 1
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store i64 %add2, i64* %b2
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ret void
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}
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define void @test3(i64* %a, i64* %b, i64* %c) {
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; CHECK-LABEL: @test3(
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; CHECK-NEXT: [[C1:%.*]] = load i64, i64* [[C:%.*]], align 4
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; CHECK-NEXT: [[C2:%.*]] = call i64 @may_inf_loop_ro()
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; CHECK-NEXT: [[TMP1:%.*]] = bitcast i64* [[A:%.*]] to <2 x i64>*
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; CHECK-NEXT: [[TMP2:%.*]] = load <2 x i64>, <2 x i64>* [[TMP1]], align 4
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; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x i64> poison, i64 [[C1]], i32 0
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; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i64> [[TMP3]], i64 [[C2]], i32 1
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; CHECK-NEXT: [[TMP5:%.*]] = add <2 x i64> [[TMP2]], [[TMP4]]
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; CHECK-NEXT: [[TMP6:%.*]] = bitcast i64* [[B:%.*]] to <2 x i64>*
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; CHECK-NEXT: store <2 x i64> [[TMP5]], <2 x i64>* [[TMP6]], align 4
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; CHECK-NEXT: ret void
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;
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%v1 = load i64, i64* %a
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%c1 = load i64, i64* %c
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%add1 = add i64 %v1, %c1
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%a2 = getelementptr i64, i64* %a, i32 1
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%v2 = load i64, i64* %a2
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%c2 = call i64 @may_inf_loop_ro()
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%add2 = add i64 %v2, %c2
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store i64 %add1, i64* %b
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%b2 = getelementptr i64, i64* %b, i32 1
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store i64 %add2, i64* %b2
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ret void
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}
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define void @test4(i64* %a, i64* %b, i64* %c) {
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; CHECK-LABEL: @test4(
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; CHECK-NEXT: [[C1:%.*]] = load i64, i64* [[C:%.*]], align 4
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; CHECK-NEXT: [[C2:%.*]] = call i64 @may_inf_loop_ro()
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; CHECK-NEXT: [[TMP1:%.*]] = bitcast i64* [[A:%.*]] to <2 x i64>*
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; CHECK-NEXT: [[TMP2:%.*]] = load <2 x i64>, <2 x i64>* [[TMP1]], align 4
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; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x i64> poison, i64 [[C1]], i32 0
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; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i64> [[TMP3]], i64 [[C2]], i32 1
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; CHECK-NEXT: [[TMP5:%.*]] = add <2 x i64> [[TMP2]], [[TMP4]]
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; CHECK-NEXT: [[TMP6:%.*]] = bitcast i64* [[B:%.*]] to <2 x i64>*
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; CHECK-NEXT: store <2 x i64> [[TMP5]], <2 x i64>* [[TMP6]], align 4
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; CHECK-NEXT: ret void
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;
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%v1 = load i64, i64* %a
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%c1 = load i64, i64* %c
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%add1 = add i64 %v1, %c1
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%c2 = call i64 @may_inf_loop_ro()
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%a2 = getelementptr i64, i64* %a, i32 1
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%v2 = load i64, i64* %a2
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%add2 = add i64 %v2, %c2
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store i64 %add1, i64* %b
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%b2 = getelementptr i64, i64* %b, i32 1
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store i64 %add2, i64* %b2
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ret void
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}
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define void @test5(i64* %a, i64* %b, i64* %c) {
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; CHECK-LABEL: @test5(
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; CHECK-NEXT: [[C2:%.*]] = call i64 @may_inf_loop_ro()
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; CHECK-NEXT: [[C1:%.*]] = load i64, i64* [[C:%.*]], align 4
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; CHECK-NEXT: [[TMP1:%.*]] = bitcast i64* [[A:%.*]] to <2 x i64>*
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; CHECK-NEXT: [[TMP2:%.*]] = load <2 x i64>, <2 x i64>* [[TMP1]], align 4
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; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x i64> poison, i64 [[C1]], i32 0
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; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i64> [[TMP3]], i64 [[C2]], i32 1
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; CHECK-NEXT: [[TMP5:%.*]] = add <2 x i64> [[TMP2]], [[TMP4]]
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; CHECK-NEXT: [[TMP6:%.*]] = bitcast i64* [[B:%.*]] to <2 x i64>*
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; CHECK-NEXT: store <2 x i64> [[TMP5]], <2 x i64>* [[TMP6]], align 4
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; CHECK-NEXT: ret void
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;
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%a2 = getelementptr i64, i64* %a, i32 1
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%v2 = load i64, i64* %a2
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%c2 = call i64 @may_inf_loop_ro()
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%add2 = add i64 %v2, %c2
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%v1 = load i64, i64* %a
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%c1 = load i64, i64* %c
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%add1 = add i64 %v1, %c1
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store i64 %add1, i64* %b
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%b2 = getelementptr i64, i64* %b, i32 1
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store i64 %add2, i64* %b2
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ret void
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}
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define void @test6(i64* %a, i64* %b, i64* %c) {
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; CHECK-LABEL: @test6(
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; CHECK-NEXT: [[TMP1:%.*]] = call i64 @may_inf_loop_ro()
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; CHECK-NEXT: [[TMP2:%.*]] = bitcast i64* [[A:%.*]] to <2 x i64>*
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; CHECK-NEXT: [[TMP3:%.*]] = load <2 x i64>, <2 x i64>* [[TMP2]], align 4
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; CHECK-NEXT: [[TMP4:%.*]] = bitcast i64* [[C:%.*]] to <2 x i64>*
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; CHECK-NEXT: [[TMP5:%.*]] = load <2 x i64>, <2 x i64>* [[TMP4]], align 4
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; CHECK-NEXT: [[TMP6:%.*]] = add <2 x i64> [[TMP3]], [[TMP5]]
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; CHECK-NEXT: [[TMP7:%.*]] = bitcast i64* [[B:%.*]] to <2 x i64>*
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; CHECK-NEXT: store <2 x i64> [[TMP6]], <2 x i64>* [[TMP7]], align 4
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; CHECK-NEXT: ret void
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;
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%v1 = load i64, i64* %a
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call i64 @may_inf_loop_ro()
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%a2 = getelementptr i64, i64* %a, i32 1
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%v2 = load i64, i64* %a2
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%c1 = load i64, i64* %c
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%ca2 = getelementptr i64, i64* %c, i32 1
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%c2 = load i64, i64* %ca2
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%add1 = add i64 %v1, %c1
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%add2 = add i64 %v2, %c2
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store i64 %add1, i64* %b
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%b2 = getelementptr i64, i64* %b, i32 1
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store i64 %add2, i64* %b2
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ret void
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}
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; In this case, we can't vectorize the load pair because there's no valid
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; scheduling point which respects both memory and control dependence. If
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; we scheduled the second load before the store holding the first one in place,
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; we'd have hoisted a potentially faulting load above a potentially infinite
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; call and thus have introduced a possible fault into a program which didn't
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; previously exist.
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define void @test7(i64* %a, i64* %b, i64* %c) {
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; CHECK-LABEL: @test7(
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; CHECK-NEXT: [[A2:%.*]] = getelementptr i64, i64* [[A:%.*]], i32 1
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; CHECK-NEXT: [[V1:%.*]] = load i64, i64* [[A]], align 4
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; CHECK-NEXT: store i64 0, i64* [[A]], align 4
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; CHECK-NEXT: [[TMP1:%.*]] = call i64 @may_inf_loop_ro()
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; CHECK-NEXT: [[V2:%.*]] = load i64, i64* [[A2]], align 4
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; CHECK-NEXT: [[TMP2:%.*]] = bitcast i64* [[C:%.*]] to <2 x i64>*
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; CHECK-NEXT: [[TMP3:%.*]] = load <2 x i64>, <2 x i64>* [[TMP2]], align 4
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; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i64> poison, i64 [[V1]], i32 0
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; CHECK-NEXT: [[TMP5:%.*]] = insertelement <2 x i64> [[TMP4]], i64 [[V2]], i32 1
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; CHECK-NEXT: [[TMP6:%.*]] = add <2 x i64> [[TMP5]], [[TMP3]]
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; CHECK-NEXT: [[TMP7:%.*]] = bitcast i64* [[B:%.*]] to <2 x i64>*
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; CHECK-NEXT: store <2 x i64> [[TMP6]], <2 x i64>* [[TMP7]], align 4
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; CHECK-NEXT: ret void
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;
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%v1 = load i64, i64* %a
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store i64 0, i64* %a
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call i64 @may_inf_loop_ro()
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%a2 = getelementptr i64, i64* %a, i32 1
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%v2 = load i64, i64* %a2
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%c1 = load i64, i64* %c
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%ca2 = getelementptr i64, i64* %c, i32 1
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%c2 = load i64, i64* %ca2
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%add1 = add i64 %v1, %c1
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%add2 = add i64 %v2, %c2
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store i64 %add1, i64* %b
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%b2 = getelementptr i64, i64* %b, i32 1
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store i64 %add2, i64* %b2
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ret void
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}
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; Same as test7, but with a throwing call
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define void @test8(i64* %a, i64* %b, i64* %c) {
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; CHECK-LABEL: @test8(
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; CHECK-NEXT: [[A2:%.*]] = getelementptr i64, i64* [[A:%.*]], i32 1
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; CHECK-NEXT: [[V1:%.*]] = load i64, i64* [[A]], align 4
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; CHECK-NEXT: store i64 0, i64* [[A]], align 4
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; CHECK-NEXT: [[TMP1:%.*]] = call i64 @may_throw() #[[ATTR4:[0-9]+]]
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; CHECK-NEXT: [[V2:%.*]] = load i64, i64* [[A2]], align 4
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; CHECK-NEXT: [[TMP2:%.*]] = bitcast i64* [[C:%.*]] to <2 x i64>*
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; CHECK-NEXT: [[TMP3:%.*]] = load <2 x i64>, <2 x i64>* [[TMP2]], align 4
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; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i64> poison, i64 [[V1]], i32 0
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; CHECK-NEXT: [[TMP5:%.*]] = insertelement <2 x i64> [[TMP4]], i64 [[V2]], i32 1
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; CHECK-NEXT: [[TMP6:%.*]] = add <2 x i64> [[TMP5]], [[TMP3]]
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; CHECK-NEXT: [[TMP7:%.*]] = bitcast i64* [[B:%.*]] to <2 x i64>*
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; CHECK-NEXT: store <2 x i64> [[TMP6]], <2 x i64>* [[TMP7]], align 4
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; CHECK-NEXT: ret void
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;
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%v1 = load i64, i64* %a
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store i64 0, i64* %a
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call i64 @may_throw() readonly
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%a2 = getelementptr i64, i64* %a, i32 1
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%v2 = load i64, i64* %a2
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%c1 = load i64, i64* %c
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%ca2 = getelementptr i64, i64* %c, i32 1
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%c2 = load i64, i64* %ca2
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%add1 = add i64 %v1, %c1
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%add2 = add i64 %v2, %c2
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store i64 %add1, i64* %b
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%b2 = getelementptr i64, i64* %b, i32 1
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store i64 %add2, i64* %b2
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ret void
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}
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; Same as test8, but with a readwrite maythrow call
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define void @test9(i64* %a, i64* %b, i64* %c) {
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; CHECK-LABEL: @test9(
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; CHECK-NEXT: [[A2:%.*]] = getelementptr i64, i64* [[A:%.*]], i32 1
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; CHECK-NEXT: [[V1:%.*]] = load i64, i64* [[A]], align 4
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; CHECK-NEXT: store i64 0, i64* [[A]], align 4
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; CHECK-NEXT: [[TMP1:%.*]] = call i64 @may_throw()
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; CHECK-NEXT: [[V2:%.*]] = load i64, i64* [[A2]], align 4
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; CHECK-NEXT: [[TMP2:%.*]] = bitcast i64* [[C:%.*]] to <2 x i64>*
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; CHECK-NEXT: [[TMP3:%.*]] = load <2 x i64>, <2 x i64>* [[TMP2]], align 4
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; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i64> poison, i64 [[V1]], i32 0
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; CHECK-NEXT: [[TMP5:%.*]] = insertelement <2 x i64> [[TMP4]], i64 [[V2]], i32 1
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; CHECK-NEXT: [[TMP6:%.*]] = add <2 x i64> [[TMP5]], [[TMP3]]
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; CHECK-NEXT: [[TMP7:%.*]] = bitcast i64* [[B:%.*]] to <2 x i64>*
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; CHECK-NEXT: store <2 x i64> [[TMP6]], <2 x i64>* [[TMP7]], align 4
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; CHECK-NEXT: ret void
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;
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%v1 = load i64, i64* %a
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store i64 0, i64* %a
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call i64 @may_throw()
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%a2 = getelementptr i64, i64* %a, i32 1
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%v2 = load i64, i64* %a2
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%c1 = load i64, i64* %c
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%ca2 = getelementptr i64, i64* %c, i32 1
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%c2 = load i64, i64* %ca2
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%add1 = add i64 %v1, %c1
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%add2 = add i64 %v2, %c2
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store i64 %add1, i64* %b
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%b2 = getelementptr i64, i64* %b, i32 1
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store i64 %add2, i64* %b2
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ret void
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}
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; A variant of test7 which shows the same problem with a non-load instruction
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define void @test10(i64* %a, i64* %b, i64* %c) {
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; CHECK-LABEL: @test10(
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; CHECK-NEXT: [[V1:%.*]] = load i64, i64* [[A:%.*]], align 4
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; CHECK-NEXT: [[A2:%.*]] = getelementptr i64, i64* [[A]], i32 1
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; CHECK-NEXT: [[V2:%.*]] = load i64, i64* [[A2]], align 4
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; CHECK-NEXT: [[U1:%.*]] = udiv i64 200, [[V1]]
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; CHECK-NEXT: store i64 [[U1]], i64* [[A]], align 4
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; CHECK-NEXT: [[TMP1:%.*]] = call i64 @may_inf_loop_ro()
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; CHECK-NEXT: [[U2:%.*]] = udiv i64 200, [[V2]]
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; CHECK-NEXT: [[TMP2:%.*]] = bitcast i64* [[C:%.*]] to <2 x i64>*
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; CHECK-NEXT: [[TMP3:%.*]] = load <2 x i64>, <2 x i64>* [[TMP2]], align 4
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; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i64> poison, i64 [[U1]], i32 0
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; CHECK-NEXT: [[TMP5:%.*]] = insertelement <2 x i64> [[TMP4]], i64 [[U2]], i32 1
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; CHECK-NEXT: [[TMP6:%.*]] = add <2 x i64> [[TMP5]], [[TMP3]]
|
|
; CHECK-NEXT: [[TMP7:%.*]] = bitcast i64* [[B:%.*]] to <2 x i64>*
|
|
; CHECK-NEXT: store <2 x i64> [[TMP6]], <2 x i64>* [[TMP7]], align 4
|
|
; CHECK-NEXT: ret void
|
|
;
|
|
%v1 = load i64, i64* %a
|
|
%a2 = getelementptr i64, i64* %a, i32 1
|
|
%v2 = load i64, i64* %a2
|
|
|
|
%u1 = udiv i64 200, %v1
|
|
store i64 %u1, i64* %a
|
|
call i64 @may_inf_loop_ro()
|
|
%u2 = udiv i64 200, %v2
|
|
|
|
%c1 = load i64, i64* %c
|
|
%ca2 = getelementptr i64, i64* %c, i32 1
|
|
%c2 = load i64, i64* %ca2
|
|
%add1 = add i64 %u1, %c1
|
|
%add2 = add i64 %u2, %c2
|
|
|
|
store i64 %add1, i64* %b
|
|
%b2 = getelementptr i64, i64* %b, i32 1
|
|
store i64 %add2, i64* %b2
|
|
ret void
|
|
}
|
|
|
|
; Variant of test10 block invariant operands to the udivs
|
|
; FIXME: This is wrong, we're hoisting a faulting udiv above an infinite loop.
|
|
define void @test11(i64 %x, i64 %y, i64* %b, i64* %c) {
|
|
; CHECK-LABEL: @test11(
|
|
; CHECK-NEXT: [[U1:%.*]] = udiv i64 200, [[X:%.*]]
|
|
; CHECK-NEXT: store i64 [[U1]], i64* [[B:%.*]], align 4
|
|
; CHECK-NEXT: [[TMP1:%.*]] = call i64 @may_inf_loop_ro()
|
|
; CHECK-NEXT: [[U2:%.*]] = udiv i64 200, [[Y:%.*]]
|
|
; CHECK-NEXT: [[TMP2:%.*]] = bitcast i64* [[C:%.*]] to <2 x i64>*
|
|
; CHECK-NEXT: [[TMP3:%.*]] = load <2 x i64>, <2 x i64>* [[TMP2]], align 4
|
|
; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i64> poison, i64 [[U1]], i32 0
|
|
; CHECK-NEXT: [[TMP5:%.*]] = insertelement <2 x i64> [[TMP4]], i64 [[U2]], i32 1
|
|
; CHECK-NEXT: [[TMP6:%.*]] = add <2 x i64> [[TMP5]], [[TMP3]]
|
|
; CHECK-NEXT: [[TMP7:%.*]] = bitcast i64* [[B]] to <2 x i64>*
|
|
; CHECK-NEXT: store <2 x i64> [[TMP6]], <2 x i64>* [[TMP7]], align 4
|
|
; CHECK-NEXT: ret void
|
|
;
|
|
%u1 = udiv i64 200, %x
|
|
store i64 %u1, i64* %b
|
|
call i64 @may_inf_loop_ro()
|
|
%u2 = udiv i64 200, %y
|
|
|
|
%c1 = load i64, i64* %c
|
|
%ca2 = getelementptr i64, i64* %c, i32 1
|
|
%c2 = load i64, i64* %ca2
|
|
%add1 = add i64 %u1, %c1
|
|
%add2 = add i64 %u2, %c2
|
|
|
|
store i64 %add1, i64* %b
|
|
%b2 = getelementptr i64, i64* %b, i32 1
|
|
store i64 %add2, i64* %b2
|
|
ret void
|
|
}
|