102 lines
8.3 KiB
LLVM
102 lines
8.3 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
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; RUN: opt < %s -mtriple=x86_64-unknown -slp-vectorizer -instcombine -S | FileCheck %s --check-prefixes=SSE
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; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=slm -slp-vectorizer -instcombine -S | FileCheck %s --check-prefixes=SLM
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; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=corei7-avx -slp-vectorizer -instcombine -S | FileCheck %s --check-prefixes=AVX
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; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=core-avx2 -slp-vectorizer -instcombine -S | FileCheck %s --check-prefixes=AVX
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; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=knl -slp-vectorizer -instcombine -S | FileCheck %s --check-prefixes=AVX
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; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=skx -slp-vectorizer -instcombine -S | FileCheck %s --check-prefixes=AVX
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define <8 x float> @ceil_floor(<8 x float> %a) {
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; SSE-LABEL: @ceil_floor(
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; SSE-NEXT: [[A0:%.*]] = extractelement <8 x float> [[A:%.*]], i64 0
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; SSE-NEXT: [[A3:%.*]] = extractelement <8 x float> [[A]], i64 3
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; SSE-NEXT: [[AB0:%.*]] = call float @llvm.ceil.f32(float [[A0]])
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; SSE-NEXT: [[TMP1:%.*]] = shufflevector <8 x float> [[A]], <8 x float> undef, <2 x i32> <i32 1, i32 2>
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; SSE-NEXT: [[TMP2:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP1]])
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; SSE-NEXT: [[AB3:%.*]] = call float @llvm.ceil.f32(float [[A3]])
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; SSE-NEXT: [[TMP3:%.*]] = shufflevector <8 x float> [[A]], <8 x float> undef, <2 x i32> <i32 4, i32 5>
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; SSE-NEXT: [[TMP4:%.*]] = call <2 x float> @llvm.ceil.v2f32(<2 x float> [[TMP3]])
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; SSE-NEXT: [[TMP5:%.*]] = shufflevector <8 x float> [[A]], <8 x float> undef, <2 x i32> <i32 6, i32 7>
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; SSE-NEXT: [[TMP6:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP5]])
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; SSE-NEXT: [[R0:%.*]] = insertelement <8 x float> undef, float [[AB0]], i64 0
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; SSE-NEXT: [[TMP7:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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; SSE-NEXT: [[R23:%.*]] = shufflevector <8 x float> [[R0]], <8 x float> [[TMP7]], <8 x i32> <i32 0, i32 8, i32 9, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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; SSE-NEXT: [[R3:%.*]] = insertelement <8 x float> [[R23]], float [[AB3]], i64 3
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; SSE-NEXT: [[TMP8:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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; SSE-NEXT: [[R52:%.*]] = shufflevector <8 x float> [[R3]], <8 x float> [[TMP8]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 undef, i32 undef>
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; SSE-NEXT: [[TMP9:%.*]] = shufflevector <2 x float> [[TMP6]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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; SSE-NEXT: [[R71:%.*]] = shufflevector <8 x float> [[R52]], <8 x float> [[TMP9]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9>
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; SSE-NEXT: ret <8 x float> [[R71]]
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;
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; SLM-LABEL: @ceil_floor(
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; SLM-NEXT: [[A0:%.*]] = extractelement <8 x float> [[A:%.*]], i64 0
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; SLM-NEXT: [[A3:%.*]] = extractelement <8 x float> [[A]], i64 3
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; SLM-NEXT: [[AB0:%.*]] = call float @llvm.ceil.f32(float [[A0]])
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; SLM-NEXT: [[TMP1:%.*]] = shufflevector <8 x float> [[A]], <8 x float> undef, <2 x i32> <i32 1, i32 2>
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; SLM-NEXT: [[TMP2:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP1]])
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; SLM-NEXT: [[AB3:%.*]] = call float @llvm.ceil.f32(float [[A3]])
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; SLM-NEXT: [[TMP3:%.*]] = shufflevector <8 x float> [[A]], <8 x float> undef, <2 x i32> <i32 4, i32 5>
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; SLM-NEXT: [[TMP4:%.*]] = call <2 x float> @llvm.ceil.v2f32(<2 x float> [[TMP3]])
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; SLM-NEXT: [[TMP5:%.*]] = shufflevector <8 x float> [[A]], <8 x float> undef, <2 x i32> <i32 6, i32 7>
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; SLM-NEXT: [[TMP6:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP5]])
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; SLM-NEXT: [[R0:%.*]] = insertelement <8 x float> undef, float [[AB0]], i64 0
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; SLM-NEXT: [[TMP7:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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; SLM-NEXT: [[R23:%.*]] = shufflevector <8 x float> [[R0]], <8 x float> [[TMP7]], <8 x i32> <i32 0, i32 8, i32 9, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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; SLM-NEXT: [[R3:%.*]] = insertelement <8 x float> [[R23]], float [[AB3]], i64 3
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; SLM-NEXT: [[TMP8:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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; SLM-NEXT: [[R52:%.*]] = shufflevector <8 x float> [[R3]], <8 x float> [[TMP8]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 undef, i32 undef>
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; SLM-NEXT: [[TMP9:%.*]] = shufflevector <2 x float> [[TMP6]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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; SLM-NEXT: [[R71:%.*]] = shufflevector <8 x float> [[R52]], <8 x float> [[TMP9]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9>
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; SLM-NEXT: ret <8 x float> [[R71]]
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;
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; AVX-LABEL: @ceil_floor(
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; AVX-NEXT: [[A0:%.*]] = extractelement <8 x float> [[A:%.*]], i64 0
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; AVX-NEXT: [[A3:%.*]] = extractelement <8 x float> [[A]], i64 3
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; AVX-NEXT: [[AB0:%.*]] = call float @llvm.ceil.f32(float [[A0]])
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; AVX-NEXT: [[TMP1:%.*]] = shufflevector <8 x float> [[A]], <8 x float> undef, <2 x i32> <i32 1, i32 2>
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; AVX-NEXT: [[TMP2:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP1]])
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; AVX-NEXT: [[AB3:%.*]] = call float @llvm.ceil.f32(float [[A3]])
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; AVX-NEXT: [[TMP3:%.*]] = shufflevector <8 x float> [[A]], <8 x float> undef, <2 x i32> <i32 4, i32 5>
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; AVX-NEXT: [[TMP4:%.*]] = call <2 x float> @llvm.ceil.v2f32(<2 x float> [[TMP3]])
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; AVX-NEXT: [[TMP5:%.*]] = shufflevector <8 x float> [[A]], <8 x float> undef, <2 x i32> <i32 6, i32 7>
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; AVX-NEXT: [[TMP6:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP5]])
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; AVX-NEXT: [[R0:%.*]] = insertelement <8 x float> undef, float [[AB0]], i64 0
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; AVX-NEXT: [[TMP7:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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; AVX-NEXT: [[R23:%.*]] = shufflevector <8 x float> [[R0]], <8 x float> [[TMP7]], <8 x i32> <i32 0, i32 8, i32 9, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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; AVX-NEXT: [[R3:%.*]] = insertelement <8 x float> [[R23]], float [[AB3]], i64 3
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; AVX-NEXT: [[TMP8:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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; AVX-NEXT: [[R52:%.*]] = shufflevector <8 x float> [[R3]], <8 x float> [[TMP8]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 undef, i32 undef>
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; AVX-NEXT: [[TMP9:%.*]] = shufflevector <2 x float> [[TMP6]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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; AVX-NEXT: [[R71:%.*]] = shufflevector <8 x float> [[R52]], <8 x float> [[TMP9]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9>
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; AVX-NEXT: ret <8 x float> [[R71]]
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;
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%a0 = extractelement <8 x float> %a, i32 0
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%a1 = extractelement <8 x float> %a, i32 1
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%a2 = extractelement <8 x float> %a, i32 2
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%a3 = extractelement <8 x float> %a, i32 3
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%a4 = extractelement <8 x float> %a, i32 4
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%a5 = extractelement <8 x float> %a, i32 5
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%a6 = extractelement <8 x float> %a, i32 6
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%a7 = extractelement <8 x float> %a, i32 7
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%ab0 = call float @llvm.ceil.f32(float %a0)
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%ab1 = call float @llvm.floor.f32(float %a1)
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%ab2 = call float @llvm.floor.f32(float %a2)
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%ab3 = call float @llvm.ceil.f32(float %a3)
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%ab4 = call float @llvm.ceil.f32(float %a4)
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%ab5 = call float @llvm.ceil.f32(float %a5)
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%ab6 = call float @llvm.floor.f32(float %a6)
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%ab7 = call float @llvm.floor.f32(float %a7)
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%r0 = insertelement <8 x float> undef, float %ab0, i32 0
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%r1 = insertelement <8 x float> %r0, float %ab1, i32 1
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%r2 = insertelement <8 x float> %r1, float %ab2, i32 2
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%r3 = insertelement <8 x float> %r2, float %ab3, i32 3
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%r4 = insertelement <8 x float> %r3, float %ab4, i32 4
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%r5 = insertelement <8 x float> %r4, float %ab5, i32 5
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%r6 = insertelement <8 x float> %r5, float %ab6, i32 6
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%r7 = insertelement <8 x float> %r6, float %ab7, i32 7
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ret <8 x float> %r7
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}
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declare float @llvm.ceil.f32(float)
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declare float @llvm.floor.f32(float)
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