134 lines
6.3 KiB
LLVM
134 lines
6.3 KiB
LLVM
; RUN: llc -verify-machineinstrs -mtriple=powerpc64-unknown-linux-gnu -mcpu=pwr7 < %s | FileCheck %s
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target datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f128:128:128-v128:128:128-n32:64"
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target triple = "powerpc64-unknown-linux-gnu"
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; Function Attrs: nounwind
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define void @foo(ptr noalias nocapture %x, ptr noalias nocapture readonly %y) #0 {
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entry:
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br label %vector.body
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vector.body: ; preds = %vector.body, %entry
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; CHECK-LABEL: @foo
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; CHECK: lvsl
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; CHECK: blr
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%index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ]
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%0 = getelementptr inbounds float, ptr %y, i64 %index
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%wide.load = load <4 x float>, ptr %0, align 4
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%1 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load)
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%2 = getelementptr inbounds float, ptr %x, i64 %index
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store <4 x float> %1, ptr %2, align 4
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%index.next = add i64 %index, 4
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%3 = getelementptr inbounds float, ptr %y, i64 %index.next
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%wide.load.1 = load <4 x float>, ptr %3, align 4
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%4 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.1)
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%5 = getelementptr inbounds float, ptr %x, i64 %index.next
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store <4 x float> %4, ptr %5, align 4
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%index.next.1 = add i64 %index.next, 4
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%6 = getelementptr inbounds float, ptr %y, i64 %index.next.1
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%wide.load.2 = load <4 x float>, ptr %6, align 4
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%7 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.2)
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%8 = getelementptr inbounds float, ptr %x, i64 %index.next.1
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store <4 x float> %7, ptr %8, align 4
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%index.next.2 = add i64 %index.next.1, 4
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%9 = getelementptr inbounds float, ptr %y, i64 %index.next.2
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%wide.load.3 = load <4 x float>, ptr %9, align 4
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%10 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.3)
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%11 = getelementptr inbounds float, ptr %x, i64 %index.next.2
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store <4 x float> %10, ptr %11, align 4
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%index.next.3 = add i64 %index.next.2, 4
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%12 = getelementptr inbounds float, ptr %y, i64 %index.next.3
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%wide.load.4 = load <4 x float>, ptr %12, align 4
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%13 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.4)
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%14 = getelementptr inbounds float, ptr %x, i64 %index.next.3
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store <4 x float> %13, ptr %14, align 4
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%index.next.4 = add i64 %index.next.3, 4
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%15 = getelementptr inbounds float, ptr %y, i64 %index.next.4
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%wide.load.5 = load <4 x float>, ptr %15, align 4
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%16 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.5)
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%17 = getelementptr inbounds float, ptr %x, i64 %index.next.4
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store <4 x float> %16, ptr %17, align 4
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%index.next.5 = add i64 %index.next.4, 4
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%18 = getelementptr inbounds float, ptr %y, i64 %index.next.5
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%wide.load.6 = load <4 x float>, ptr %18, align 4
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%19 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.6)
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%20 = getelementptr inbounds float, ptr %x, i64 %index.next.5
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store <4 x float> %19, ptr %20, align 4
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%index.next.6 = add i64 %index.next.5, 4
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%21 = getelementptr inbounds float, ptr %y, i64 %index.next.6
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%wide.load.7 = load <4 x float>, ptr %21, align 4
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%22 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.7)
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%23 = getelementptr inbounds float, ptr %x, i64 %index.next.6
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store <4 x float> %22, ptr %23, align 4
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%index.next.7 = add i64 %index.next.6, 4
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%24 = getelementptr inbounds float, ptr %y, i64 %index.next.7
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%wide.load.8 = load <4 x float>, ptr %24, align 4
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%25 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.8)
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%26 = getelementptr inbounds float, ptr %x, i64 %index.next.7
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store <4 x float> %25, ptr %26, align 4
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%index.next.8 = add i64 %index.next.7, 4
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%27 = getelementptr inbounds float, ptr %y, i64 %index.next.8
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%wide.load.9 = load <4 x float>, ptr %27, align 4
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%28 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.9)
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%29 = getelementptr inbounds float, ptr %x, i64 %index.next.8
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store <4 x float> %28, ptr %29, align 4
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%index.next.9 = add i64 %index.next.8, 4
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%30 = getelementptr inbounds float, ptr %y, i64 %index.next.9
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%wide.load.10 = load <4 x float>, ptr %30, align 4
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%31 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.10)
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%32 = getelementptr inbounds float, ptr %x, i64 %index.next.9
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store <4 x float> %31, ptr %32, align 4
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%index.next.10 = add i64 %index.next.9, 4
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%33 = getelementptr inbounds float, ptr %y, i64 %index.next.10
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%wide.load.11 = load <4 x float>, ptr %33, align 4
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%34 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.11)
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%35 = getelementptr inbounds float, ptr %x, i64 %index.next.10
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store <4 x float> %34, ptr %35, align 4
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%index.next.11 = add i64 %index.next.10, 4
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%36 = getelementptr inbounds float, ptr %y, i64 %index.next.11
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%wide.load.12 = load <4 x float>, ptr %36, align 4
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%37 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.12)
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%38 = getelementptr inbounds float, ptr %x, i64 %index.next.11
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store <4 x float> %37, ptr %38, align 4
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%index.next.12 = add i64 %index.next.11, 4
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%39 = getelementptr inbounds float, ptr %y, i64 %index.next.12
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%wide.load.13 = load <4 x float>, ptr %39, align 4
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%40 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.13)
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%41 = getelementptr inbounds float, ptr %x, i64 %index.next.12
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store <4 x float> %40, ptr %41, align 4
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%index.next.13 = add i64 %index.next.12, 4
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%42 = getelementptr inbounds float, ptr %y, i64 %index.next.13
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%wide.load.14 = load <4 x float>, ptr %42, align 4
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%43 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.14)
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%44 = getelementptr inbounds float, ptr %x, i64 %index.next.13
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store <4 x float> %43, ptr %44, align 4
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%index.next.14 = add i64 %index.next.13, 4
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%45 = getelementptr inbounds float, ptr %y, i64 %index.next.14
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%wide.load.15 = load <4 x float>, ptr %45, align 4
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%46 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.15)
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%47 = getelementptr inbounds float, ptr %x, i64 %index.next.14
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store <4 x float> %46, ptr %47, align 4
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%index.next.15 = add i64 %index.next.14, 4
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%48 = icmp eq i64 %index.next.15, 2048
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br i1 %48, label %for.end, label %vector.body
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for.end: ; preds = %vector.body
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ret void
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}
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; Function Attrs: nounwind readonly
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declare <4 x float> @llvm_cos_v4f32(<4 x float>) #1
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define <2 x double> @bar(ptr %x) {
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entry:
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%r = load <2 x double>, ptr %x, align 8
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; CHECK-LABEL: @bar
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; CHECK-NOT: lvsl
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; CHECK: blr
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ret <2 x double> %r
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}
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attributes #0 = { nounwind }
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attributes #1 = { nounwind readonly }
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