154 lines
5.2 KiB
LLVM
154 lines
5.2 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -force-streaming-compatible-sve < %s | FileCheck %s
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target triple = "aarch64-unknown-linux-gnu"
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declare void @def(ptr)
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define void @alloc_v4i8(ptr %st_ptr) #0 {
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; CHECK-LABEL: alloc_v4i8:
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; CHECK: // %bb.0:
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; CHECK-NEXT: sub sp, sp, #32
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; CHECK-NEXT: stp x30, x19, [sp, #16] // 16-byte Folded Spill
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; CHECK-NEXT: mov x19, x0
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; CHECK-NEXT: add x0, sp, #12
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; CHECK-NEXT: bl def
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; CHECK-NEXT: add x8, sp, #12
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; CHECK-NEXT: ptrue p0.b, vl2
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; CHECK-NEXT: ld2b { z0.b, z1.b }, p0/z, [x8]
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; CHECK-NEXT: ptrue p0.s, vl2
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; CHECK-NEXT: mov z2.b, z0.b[1]
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; CHECK-NEXT: fmov w8, s0
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; CHECK-NEXT: fmov w9, s2
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; CHECK-NEXT: stp w8, w9, [sp]
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; CHECK-NEXT: ldr d0, [sp]
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; CHECK-NEXT: st1b { z0.s }, p0, [x19]
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; CHECK-NEXT: ldp x30, x19, [sp, #16] // 16-byte Folded Reload
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; CHECK-NEXT: add sp, sp, #32
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; CHECK-NEXT: ret
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%alloc = alloca [4 x i8]
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call void @def(ptr %alloc)
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%load = load <4 x i8>, ptr %alloc
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%strided.vec = shufflevector <4 x i8> %load, <4 x i8> poison, <2 x i32> <i32 0, i32 2>
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store <2 x i8> %strided.vec, ptr %st_ptr
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ret void
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}
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define void @alloc_v6i8(ptr %st_ptr) #0 {
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; CHECK-LABEL: alloc_v6i8:
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; CHECK: // %bb.0:
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; CHECK-NEXT: sub sp, sp, #48
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; CHECK-NEXT: stp x30, x19, [sp, #32] // 16-byte Folded Spill
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; CHECK-NEXT: mov x19, x0
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; CHECK-NEXT: add x0, sp, #24
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; CHECK-NEXT: bl def
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; CHECK-NEXT: add x8, sp, #24
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; CHECK-NEXT: ptrue p0.b, vl3
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; CHECK-NEXT: ld2b { z0.b, z1.b }, p0/z, [x8]
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; CHECK-NEXT: ptrue p0.h, vl4
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; CHECK-NEXT: fmov w8, s1
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; CHECK-NEXT: mov z2.b, z1.b[3]
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; CHECK-NEXT: mov z3.b, z1.b[2]
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; CHECK-NEXT: mov z0.b, z1.b[1]
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; CHECK-NEXT: fmov w9, s2
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; CHECK-NEXT: fmov w10, s3
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; CHECK-NEXT: strh w8, [sp, #8]
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; CHECK-NEXT: fmov w8, s0
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; CHECK-NEXT: strh w9, [sp, #14]
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; CHECK-NEXT: strh w10, [sp, #12]
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; CHECK-NEXT: strh w8, [sp, #10]
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; CHECK-NEXT: add x8, sp, #20
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; CHECK-NEXT: ldr d0, [sp, #8]
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; CHECK-NEXT: st1b { z0.h }, p0, [x8]
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; CHECK-NEXT: ldrh w8, [sp, #20]
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; CHECK-NEXT: strb w10, [x19, #2]
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; CHECK-NEXT: strh w8, [x19]
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; CHECK-NEXT: ldp x30, x19, [sp, #32] // 16-byte Folded Reload
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; CHECK-NEXT: add sp, sp, #48
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; CHECK-NEXT: ret
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%alloc = alloca [6 x i8]
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call void @def(ptr %alloc)
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%load = load <6 x i8>, ptr %alloc
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%strided.vec = shufflevector <6 x i8> %load, <6 x i8> poison, <3 x i32> <i32 1, i32 3, i32 5>
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store <3 x i8> %strided.vec, ptr %st_ptr
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ret void
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}
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define void @alloc_v32i8(ptr %st_ptr) #0 {
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; CHECK-LABEL: alloc_v32i8:
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; CHECK: // %bb.0:
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; CHECK-NEXT: sub sp, sp, #64
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; CHECK-NEXT: stp x30, x19, [sp, #48] // 16-byte Folded Spill
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; CHECK-NEXT: mov x19, x0
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; CHECK-NEXT: add x0, sp, #16
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; CHECK-NEXT: bl def
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; CHECK-NEXT: ldp q0, q1, [sp, #16]
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; CHECK-NEXT: mov z2.b, z0.b[14]
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; CHECK-NEXT: mov z3.b, z0.b[12]
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; CHECK-NEXT: fmov w8, s0
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; CHECK-NEXT: fmov w9, s2
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; CHECK-NEXT: fmov w10, s3
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; CHECK-NEXT: mov z4.b, z0.b[10]
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; CHECK-NEXT: mov z5.b, z0.b[8]
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; CHECK-NEXT: mov z6.b, z0.b[6]
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; CHECK-NEXT: strb w8, [sp]
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; CHECK-NEXT: fmov w8, s4
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; CHECK-NEXT: strb w9, [sp, #7]
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; CHECK-NEXT: fmov w9, s5
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; CHECK-NEXT: strb w10, [sp, #6]
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; CHECK-NEXT: fmov w10, s6
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; CHECK-NEXT: mov z7.b, z0.b[4]
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; CHECK-NEXT: mov z0.b, z0.b[2]
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; CHECK-NEXT: strb w8, [sp, #5]
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; CHECK-NEXT: fmov w8, s7
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; CHECK-NEXT: strb w9, [sp, #4]
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; CHECK-NEXT: fmov w9, s0
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; CHECK-NEXT: strb w10, [sp, #3]
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; CHECK-NEXT: fmov w10, s1
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; CHECK-NEXT: strb w8, [sp, #2]
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; CHECK-NEXT: strb w9, [sp, #1]
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; CHECK-NEXT: strb w10, [x19, #8]
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; CHECK-NEXT: ldr q0, [sp]
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; CHECK-NEXT: fmov x8, d0
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; CHECK-NEXT: str x8, [x19]
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; CHECK-NEXT: ldp x30, x19, [sp, #48] // 16-byte Folded Reload
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; CHECK-NEXT: add sp, sp, #64
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; CHECK-NEXT: ret
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%alloc = alloca [32 x i8]
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call void @def(ptr %alloc)
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%load = load <32 x i8>, ptr %alloc
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%strided.vec = shufflevector <32 x i8> %load, <32 x i8> poison, <9 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16>
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store <9 x i8> %strided.vec, ptr %st_ptr
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ret void
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}
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define void @alloc_v8f64(ptr %st_ptr) #0 {
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; CHECK-LABEL: alloc_v8f64:
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; CHECK: // %bb.0:
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; CHECK-NEXT: sub sp, sp, #96
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; CHECK-NEXT: stp x20, x19, [sp, #80] // 16-byte Folded Spill
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; CHECK-NEXT: mov x19, x0
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; CHECK-NEXT: mov x0, sp
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; CHECK-NEXT: str x30, [sp, #64] // 8-byte Folded Spill
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; CHECK-NEXT: mov x20, sp
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; CHECK-NEXT: bl def
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; CHECK-NEXT: mov x8, #4
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; CHECK-NEXT: ptrue p0.d, vl2
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; CHECK-NEXT: ld2d { z0.d, z1.d }, p0/z, [sp]
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; CHECK-NEXT: ld2d { z2.d, z3.d }, p0/z, [x20, x8, lsl #3]
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; CHECK-NEXT: ldr x30, [sp, #64] // 8-byte Folded Reload
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; CHECK-NEXT: stp q0, q2, [x19]
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; CHECK-NEXT: ldp x20, x19, [sp, #80] // 16-byte Folded Reload
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; CHECK-NEXT: add sp, sp, #96
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; CHECK-NEXT: ret
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%alloc = alloca [8 x double]
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call void @def(ptr %alloc)
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%load = load <8 x double>, ptr %alloc
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%strided.vec = shufflevector <8 x double> %load, <8 x double> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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store <4 x double> %strided.vec, ptr %st_ptr
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ret void
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}
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attributes #0 = { "target-features"="+sve" nounwind}
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