550 lines
20 KiB
C++
550 lines
20 KiB
C++
//===-- DebuggerThread.cpp ------------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "DebuggerThread.h"
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#include "ExceptionRecord.h"
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#include "IDebugDelegate.h"
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#include "lldb/Core/ModuleSpec.h"
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#include "lldb/Host/ProcessLaunchInfo.h"
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#include "lldb/Host/ThreadLauncher.h"
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#include "lldb/Host/windows/AutoHandle.h"
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#include "lldb/Host/windows/HostProcessWindows.h"
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#include "lldb/Host/windows/HostThreadWindows.h"
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#include "lldb/Host/windows/ProcessLauncherWindows.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Utility/FileSpec.h"
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#include "lldb/Utility/Log.h"
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#include "lldb/Utility/Predicate.h"
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#include "lldb/Utility/Status.h"
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#include "Plugins/Process/Windows/Common/ProcessWindowsLog.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/Support/ConvertUTF.h"
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#include "llvm/Support/Threading.h"
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#include "llvm/Support/raw_ostream.h"
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#include <psapi.h>
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#ifndef STATUS_WX86_BREAKPOINT
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#define STATUS_WX86_BREAKPOINT 0x4000001FL // For WOW64
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#endif
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using namespace lldb;
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using namespace lldb_private;
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DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate)
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: m_debug_delegate(debug_delegate), m_pid_to_detach(0),
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m_is_shutting_down(false) {
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m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
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}
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DebuggerThread::~DebuggerThread() { ::CloseHandle(m_debugging_ended_event); }
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Status DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) {
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Log *log = GetLog(WindowsLog::Process);
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LLDB_LOG(log, "launching '{0}'", launch_info.GetExecutableFile().GetPath());
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Status result;
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llvm::Expected<HostThread> secondary_thread = ThreadLauncher::LaunchThread(
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"lldb.plugin.process-windows.secondary[?]",
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[this, launch_info] { return DebuggerThreadLaunchRoutine(launch_info); });
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if (!secondary_thread) {
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result = Status(secondary_thread.takeError());
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LLDB_LOG(log, "couldn't launch debugger thread. {0}", result);
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}
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return result;
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}
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Status DebuggerThread::DebugAttach(lldb::pid_t pid,
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const ProcessAttachInfo &attach_info) {
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Log *log = GetLog(WindowsLog::Process);
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LLDB_LOG(log, "attaching to '{0}'", pid);
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Status result;
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llvm::Expected<HostThread> secondary_thread = ThreadLauncher::LaunchThread(
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"lldb.plugin.process-windows.secondary[?]", [this, pid, attach_info] {
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return DebuggerThreadAttachRoutine(pid, attach_info);
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});
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if (!secondary_thread) {
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result = Status(secondary_thread.takeError());
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LLDB_LOG(log, "couldn't attach to process '{0}'. {1}", pid, result);
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}
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return result;
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}
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lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(
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const ProcessLaunchInfo &launch_info) {
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// Grab a shared_ptr reference to this so that we know it won't get deleted
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// until after the thread routine has exited.
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std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
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Log *log = GetLog(WindowsLog::Process);
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LLDB_LOG(log, "preparing to launch '{0}' on background thread.",
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launch_info.GetExecutableFile().GetPath());
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Status error;
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ProcessLauncherWindows launcher;
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HostProcess process(launcher.LaunchProcess(launch_info, error));
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// If we couldn't create the process, notify waiters immediately. Otherwise
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// enter the debug loop and wait until we get the create process debug
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// notification. Note that if the process was created successfully, we can
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// throw away the process handle we got from CreateProcess because Windows
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// will give us another (potentially more useful?) handle when it sends us
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// the CREATE_PROCESS_DEBUG_EVENT.
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if (error.Success())
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DebugLoop();
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else
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m_debug_delegate->OnDebuggerError(error, 0);
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return {};
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}
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lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(
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lldb::pid_t pid, const ProcessAttachInfo &attach_info) {
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// Grab a shared_ptr reference to this so that we know it won't get deleted
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// until after the thread routine has exited.
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std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
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Log *log = GetLog(WindowsLog::Process);
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LLDB_LOG(log, "preparing to attach to process '{0}' on background thread.",
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pid);
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if (!DebugActiveProcess((DWORD)pid)) {
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Status error(::GetLastError(), eErrorTypeWin32);
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m_debug_delegate->OnDebuggerError(error, 0);
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return {};
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}
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// The attach was successful, enter the debug loop. From here on out, this
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// is no different than a create process operation, so all the same comments
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// in DebugLaunch should apply from this point out.
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DebugLoop();
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return {};
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}
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Status DebuggerThread::StopDebugging(bool terminate) {
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Status error;
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lldb::pid_t pid = m_process.GetProcessId();
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Log *log = GetLog(WindowsLog::Process);
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LLDB_LOG(log, "terminate = {0}, inferior={1}.", terminate, pid);
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// Set m_is_shutting_down to true if it was false. Return if it was already
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// true.
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bool expected = false;
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if (!m_is_shutting_down.compare_exchange_strong(expected, true))
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return error;
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// Make a copy of the process, since the termination sequence will reset
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// DebuggerThread's internal copy and it needs to remain open for the Wait
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// operation.
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HostProcess process_copy = m_process;
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lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle();
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if (terminate) {
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if (handle != nullptr && handle != LLDB_INVALID_PROCESS) {
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// Initiate the termination before continuing the exception, so that the
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// next debug event we get is the exit process event, and not some other
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// event.
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BOOL terminate_suceeded = TerminateProcess(handle, 0);
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LLDB_LOG(log,
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"calling TerminateProcess({0}, 0) (inferior={1}), success={2}",
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handle, pid, terminate_suceeded);
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} else {
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LLDB_LOG(log,
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"NOT calling TerminateProcess because the inferior is not valid "
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"({0}, 0) (inferior={1})",
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handle, pid);
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}
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}
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// If we're stuck waiting for an exception to continue (e.g. the user is at a
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// breakpoint messing around in the debugger), continue it now. But only
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// AFTER calling TerminateProcess to make sure that the very next call to
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// WaitForDebugEvent is an exit process event.
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if (m_active_exception.get()) {
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LLDB_LOG(log, "masking active exception");
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ContinueAsyncException(ExceptionResult::MaskException);
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}
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if (!terminate) {
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// Indicate that we want to detach.
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m_pid_to_detach = GetProcess().GetProcessId();
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// Force a fresh break so that the detach can happen from the debugger
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// thread.
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if (!::DebugBreakProcess(
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GetProcess().GetNativeProcess().GetSystemHandle())) {
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error.SetError(::GetLastError(), eErrorTypeWin32);
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}
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}
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LLDB_LOG(log, "waiting for detach from process {0} to complete.", pid);
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DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000);
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if (wait_result != WAIT_OBJECT_0) {
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error.SetError(GetLastError(), eErrorTypeWin32);
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LLDB_LOG(log, "error: WaitForSingleObject({0}, 5000) returned {1}",
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m_debugging_ended_event, wait_result);
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} else
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LLDB_LOG(log, "detach from process {0} completed successfully.", pid);
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if (!error.Success()) {
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LLDB_LOG(log, "encountered an error while trying to stop process {0}. {1}",
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pid, error);
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}
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return error;
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}
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void DebuggerThread::ContinueAsyncException(ExceptionResult result) {
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if (!m_active_exception.get())
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return;
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Log *log = GetLog(WindowsLog::Process | WindowsLog::Exception);
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LLDB_LOG(log, "broadcasting for inferior process {0}.",
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m_process.GetProcessId());
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m_active_exception.reset();
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m_exception_pred.SetValue(result, eBroadcastAlways);
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}
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void DebuggerThread::FreeProcessHandles() {
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m_process = HostProcess();
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m_main_thread = HostThread();
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if (m_image_file) {
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::CloseHandle(m_image_file);
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m_image_file = nullptr;
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}
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}
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void DebuggerThread::DebugLoop() {
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Log *log = GetLog(WindowsLog::Event);
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DEBUG_EVENT dbe = {};
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bool should_debug = true;
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LLDB_LOGV(log, "Entering WaitForDebugEvent loop");
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while (should_debug) {
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LLDB_LOGV(log, "Calling WaitForDebugEvent");
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BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE);
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if (wait_result) {
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DWORD continue_status = DBG_CONTINUE;
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switch (dbe.dwDebugEventCode) {
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default:
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llvm_unreachable("Unhandle debug event code!");
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case EXCEPTION_DEBUG_EVENT: {
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ExceptionResult status =
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HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId);
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if (status == ExceptionResult::MaskException)
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continue_status = DBG_CONTINUE;
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else if (status == ExceptionResult::SendToApplication)
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continue_status = DBG_EXCEPTION_NOT_HANDLED;
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break;
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}
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case CREATE_THREAD_DEBUG_EVENT:
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continue_status =
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HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId);
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break;
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case CREATE_PROCESS_DEBUG_EVENT:
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continue_status =
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HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId);
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break;
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case EXIT_THREAD_DEBUG_EVENT:
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continue_status =
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HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId);
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break;
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case EXIT_PROCESS_DEBUG_EVENT:
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continue_status =
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HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId);
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should_debug = false;
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break;
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case LOAD_DLL_DEBUG_EVENT:
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continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId);
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break;
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case UNLOAD_DLL_DEBUG_EVENT:
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continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId);
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break;
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case OUTPUT_DEBUG_STRING_EVENT:
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continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId);
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break;
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case RIP_EVENT:
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continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId);
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if (dbe.u.RipInfo.dwType == SLE_ERROR)
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should_debug = false;
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break;
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}
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LLDB_LOGV(log, "calling ContinueDebugEvent({0}, {1}, {2}) on thread {3}.",
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dbe.dwProcessId, dbe.dwThreadId, continue_status,
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::GetCurrentThreadId());
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::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status);
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if (m_detached) {
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should_debug = false;
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}
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} else {
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LLDB_LOG(log, "returned FALSE from WaitForDebugEvent. Error = {0}",
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::GetLastError());
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should_debug = false;
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}
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}
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FreeProcessHandles();
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LLDB_LOG(log, "WaitForDebugEvent loop completed, exiting.");
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::SetEvent(m_debugging_ended_event);
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}
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ExceptionResult
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DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info,
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DWORD thread_id) {
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Log *log = GetLog(WindowsLog::Event | WindowsLog::Exception);
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if (m_is_shutting_down) {
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// A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic
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// exception that
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// we use simply to wake up the DebuggerThread so that we can close out the
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// debug loop.
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if (m_pid_to_detach != 0 &&
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(info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT ||
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info.ExceptionRecord.ExceptionCode == STATUS_WX86_BREAKPOINT)) {
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LLDB_LOG(log, "Breakpoint exception is cue to detach from process {0:x}",
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m_pid_to_detach.load());
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::DebugActiveProcessStop(m_pid_to_detach);
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m_detached = true;
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}
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// Don't perform any blocking operations while we're shutting down. That
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// will cause TerminateProcess -> WaitForSingleObject to time out.
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return ExceptionResult::SendToApplication;
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}
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bool first_chance = (info.dwFirstChance != 0);
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m_active_exception.reset(
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new ExceptionRecord(info.ExceptionRecord, thread_id));
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LLDB_LOG(log, "encountered {0} chance exception {1:x} on thread {2:x}",
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first_chance ? "first" : "second",
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info.ExceptionRecord.ExceptionCode, thread_id);
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ExceptionResult result =
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m_debug_delegate->OnDebugException(first_chance, *m_active_exception);
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m_exception_pred.SetValue(result, eBroadcastNever);
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LLDB_LOG(log, "waiting for ExceptionPred != BreakInDebugger");
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result = *m_exception_pred.WaitForValueNotEqualTo(
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ExceptionResult::BreakInDebugger);
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LLDB_LOG(log, "got ExceptionPred = {0}", (int)m_exception_pred.GetValue());
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return result;
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}
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DWORD
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DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info,
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DWORD thread_id) {
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Log *log = GetLog(WindowsLog::Event | WindowsLog::Thread);
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LLDB_LOG(log, "Thread {0} spawned in process {1}", thread_id,
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m_process.GetProcessId());
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HostThread thread(info.hThread);
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thread.GetNativeThread().SetOwnsHandle(false);
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m_debug_delegate->OnCreateThread(thread);
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return DBG_CONTINUE;
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}
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DWORD
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DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info,
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DWORD thread_id) {
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Log *log = GetLog(WindowsLog::Event | WindowsLog::Process);
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uint32_t process_id = ::GetProcessId(info.hProcess);
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LLDB_LOG(log, "process {0} spawned", process_id);
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std::string thread_name;
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llvm::raw_string_ostream name_stream(thread_name);
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name_stream << "lldb.plugin.process-windows.secondary[" << process_id << "]";
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name_stream.flush();
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llvm::set_thread_name(thread_name);
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// info.hProcess and info.hThread are closed automatically by Windows when
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// EXIT_PROCESS_DEBUG_EVENT is received.
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m_process = HostProcess(info.hProcess);
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((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false);
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m_main_thread = HostThread(info.hThread);
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m_main_thread.GetNativeThread().SetOwnsHandle(false);
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m_image_file = info.hFile;
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lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage);
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m_debug_delegate->OnDebuggerConnected(load_addr);
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return DBG_CONTINUE;
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}
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DWORD
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DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info,
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DWORD thread_id) {
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Log *log = GetLog(WindowsLog::Event | WindowsLog::Thread);
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LLDB_LOG(log, "Thread {0} exited with code {1} in process {2}", thread_id,
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info.dwExitCode, m_process.GetProcessId());
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m_debug_delegate->OnExitThread(thread_id, info.dwExitCode);
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return DBG_CONTINUE;
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}
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DWORD
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DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info,
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DWORD thread_id) {
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Log *log = GetLog(WindowsLog::Event | WindowsLog::Thread);
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LLDB_LOG(log, "process {0} exited with code {1}", m_process.GetProcessId(),
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info.dwExitCode);
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m_debug_delegate->OnExitProcess(info.dwExitCode);
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return DBG_CONTINUE;
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}
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static llvm::Optional<std::string> GetFileNameFromHandleFallback(HANDLE hFile) {
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// Check that file is not empty as we cannot map a file with zero length.
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DWORD dwFileSizeHi = 0;
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DWORD dwFileSizeLo = ::GetFileSize(hFile, &dwFileSizeHi);
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if (dwFileSizeLo == 0 && dwFileSizeHi == 0)
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return llvm::None;
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AutoHandle filemap(
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::CreateFileMappingW(hFile, nullptr, PAGE_READONLY, 0, 1, NULL), nullptr);
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if (!filemap.IsValid())
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return llvm::None;
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auto view_deleter = [](void *pMem) { ::UnmapViewOfFile(pMem); };
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std::unique_ptr<void, decltype(view_deleter)> pMem(
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::MapViewOfFile(filemap.get(), FILE_MAP_READ, 0, 0, 1), view_deleter);
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if (!pMem)
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return llvm::None;
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std::array<wchar_t, MAX_PATH + 1> mapped_filename;
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if (!::GetMappedFileNameW(::GetCurrentProcess(), pMem.get(),
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mapped_filename.data(), mapped_filename.size()))
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return llvm::None;
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// A series of null-terminated strings, plus an additional null character
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std::array<wchar_t, 512> drive_strings;
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drive_strings[0] = L'\0';
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if (!::GetLogicalDriveStringsW(drive_strings.size(), drive_strings.data()))
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return llvm::None;
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std::array<wchar_t, 3> drive = {L"_:"};
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for (const wchar_t *it = drive_strings.data(); *it != L'\0';
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it += wcslen(it) + 1) {
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// Copy the drive letter to the template string
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drive[0] = it[0];
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std::array<wchar_t, MAX_PATH> device_name;
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if (::QueryDosDeviceW(drive.data(), device_name.data(),
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device_name.size())) {
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size_t device_name_len = wcslen(device_name.data());
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if (device_name_len < mapped_filename.size()) {
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bool match = _wcsnicmp(mapped_filename.data(), device_name.data(),
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device_name_len) == 0;
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if (match && mapped_filename[device_name_len] == L'\\') {
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// Replace device path with its drive letter
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std::wstring rebuilt_path(drive.data());
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rebuilt_path.append(&mapped_filename[device_name_len]);
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std::string path_utf8;
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llvm::convertWideToUTF8(rebuilt_path, path_utf8);
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return path_utf8;
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}
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}
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}
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}
|
|
return llvm::None;
|
|
}
|
|
|
|
DWORD
|
|
DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info,
|
|
DWORD thread_id) {
|
|
Log *log = GetLog(WindowsLog::Event);
|
|
if (info.hFile == nullptr) {
|
|
// Not sure what this is, so just ignore it.
|
|
LLDB_LOG(log, "Warning: Inferior {0} has a NULL file handle, returning...",
|
|
m_process.GetProcessId());
|
|
return DBG_CONTINUE;
|
|
}
|
|
|
|
auto on_load_dll = [&](llvm::StringRef path) {
|
|
FileSpec file_spec(path);
|
|
ModuleSpec module_spec(file_spec);
|
|
lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll);
|
|
|
|
LLDB_LOG(log, "Inferior {0} - DLL '{1}' loaded at address {2:x}...",
|
|
m_process.GetProcessId(), path, info.lpBaseOfDll);
|
|
|
|
m_debug_delegate->OnLoadDll(module_spec, load_addr);
|
|
};
|
|
|
|
std::vector<wchar_t> buffer(1);
|
|
DWORD required_size =
|
|
GetFinalPathNameByHandleW(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS);
|
|
if (required_size > 0) {
|
|
buffer.resize(required_size + 1);
|
|
required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0],
|
|
required_size, VOLUME_NAME_DOS);
|
|
std::string path_str_utf8;
|
|
llvm::convertWideToUTF8(buffer.data(), path_str_utf8);
|
|
llvm::StringRef path_str = path_str_utf8;
|
|
const char *path = path_str.data();
|
|
if (path_str.startswith("\\\\?\\"))
|
|
path += 4;
|
|
|
|
on_load_dll(path);
|
|
} else if (llvm::Optional<std::string> path =
|
|
GetFileNameFromHandleFallback(info.hFile)) {
|
|
on_load_dll(*path);
|
|
} else {
|
|
LLDB_LOG(
|
|
log,
|
|
"Inferior {0} - Error {1} occurred calling GetFinalPathNameByHandle",
|
|
m_process.GetProcessId(), ::GetLastError());
|
|
}
|
|
// Windows does not automatically close info.hFile, so we need to do it.
|
|
::CloseHandle(info.hFile);
|
|
return DBG_CONTINUE;
|
|
}
|
|
|
|
DWORD
|
|
DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info,
|
|
DWORD thread_id) {
|
|
Log *log = GetLog(WindowsLog::Event);
|
|
LLDB_LOG(log, "process {0} unloading DLL at addr {1:x}.",
|
|
m_process.GetProcessId(), info.lpBaseOfDll);
|
|
|
|
m_debug_delegate->OnUnloadDll(
|
|
reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll));
|
|
return DBG_CONTINUE;
|
|
}
|
|
|
|
DWORD
|
|
DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info,
|
|
DWORD thread_id) {
|
|
return DBG_CONTINUE;
|
|
}
|
|
|
|
DWORD
|
|
DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) {
|
|
Log *log = GetLog(WindowsLog::Event);
|
|
LLDB_LOG(log, "encountered error {0} (type={1}) in process {2} thread {3}",
|
|
info.dwError, info.dwType, m_process.GetProcessId(), thread_id);
|
|
|
|
Status error(info.dwError, eErrorTypeWin32);
|
|
m_debug_delegate->OnDebuggerError(error, info.dwType);
|
|
|
|
return DBG_CONTINUE;
|
|
}
|