16 lines
562 B
HLSL
16 lines
562 B
HLSL
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-compute -x hlsl -hlsl-entry foo -DWITH_NUM_THREADS -ast-dump -o - %s | FileCheck %s
|
|
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-compute -x hlsl -hlsl-entry foo -o - %s -verify
|
|
|
|
|
|
// Make sure add HLSLShaderAttr along with HLSLNumThreadsAttr.
|
|
// CHECK:HLSLNumThreadsAttr 0x{{.*}} <line:10:2, col:18> 1 1 1
|
|
// CHECK:HLSLShaderAttr 0x{{.*}} <line:13:1> Compute
|
|
|
|
#ifdef WITH_NUM_THREADS
|
|
[numthreads(1,1,1)]
|
|
#endif
|
|
// expected-error@+1 {{missing numthreads attribute for compute shader entry}}
|
|
void foo() {
|
|
|
|
}
|