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[Refactor][POOL] strip over-design and scaffolding from the merged cleanup PRs (#1779)
## Summary

- Remove over-engineered pool hooks and private snapshot tests; make
indexed max-pool forwards explicit.
- Deduplicate GLA, Mamba, and formula tests; remove dead helpers,
commented benchmark rows, and process metadata.
- Consolidate benchmarks onto manifest workloads and
`ManifestBenchmark`; delete obsolete benchmark modules and factor
redundant sweep axes.
- Require implemented ops to declare `kernel_map` and manifest-driven
benchmark coverage, filling the corresponding manifest gaps.
- Reduce the repository by 2,415 net lines without changing runtime
operator behavior.

## Test plan

- [x] pre-commit passed
- [x] Pool tests passed: 246
- [x] Perf/formula and validator tests passed: 128
- [x] Changed benchmark modules collected: 538 nodes
- [x] Test node delta: 476 → 391 (-85)
- [x] `python scripts/validate_manifest.py --strict` passed

---------

Co-authored-by: Ibuki 🍃 — a wind born from GPTs <Ibuki-wind@users.noreply.github.com>
2026-07-27 10:05:38 +08:00
.claude [Feat][OPS] compile dispatch boundary; pool declarations; design-doc audit (#1757) 2026-07-26 10:36:34 +08:00
.foundry [Design] Trust-model rules become review lens; retire strict-mode auto-reject (#1424) 2026-05-11 18:16:25 +08:00
.github [Feat][Manifest] enforce torch_compile_fullgraph declarations with always-on gate (#1752) 2026-07-26 07:09:05 +08:00
assets [Doc] Add development doc and update readme (#75) 2026-01-05 09:14:25 +08:00
benchmarks [Refactor][POOL] strip over-design and scaffolding from the merged cleanup PRs (#1779) 2026-07-27 10:05:38 +08:00
docs [Refactor][POOL] strip over-design and scaffolding from the merged cleanup PRs (#1779) 2026-07-27 10:05:38 +08:00
scripts [Refactor][POOL] strip over-design and scaffolding from the merged cleanup PRs (#1779) 2026-07-27 10:05:38 +08:00
tests [Refactor][POOL] strip over-design and scaffolding from the merged cleanup PRs (#1779) 2026-07-27 10:05:38 +08:00
tileops [Refactor][POOL] strip over-design and scaffolding from the merged cleanup PRs (#1779) 2026-07-27 10:05:38 +08:00
workloads [Refactor][POOL] strip over-design and scaffolding from the merged cleanup PRs (#1779) 2026-07-27 10:05:38 +08:00
.gitignore [Perf][Mamba] Tune SSD chunk state default tile config (#1512) 2026-05-21 19:44:28 +08:00
.pre-commit-config.yaml [CI][Tooling] Unify issue and PR auto-labeling into a single workflow (#280) 2026-03-02 19:26:01 +08:00
CLAUDE.md [Doc] move tileops-skills.md out of docs/design/ (#1108) 2026-04-29 11:01:38 +08:00
LICENSE [Chore] Update README, pre-commit hooks and reformat. (#82) 2026-01-05 18:20:15 +08:00
Makefile [Fix][CI] Install external baseline libraries in nightly benchmarks (#673) 2026-03-26 15:06:45 +08:00
README.md [Doc][README] refresh version facts and drop outdated install path (#1754) 2026-07-26 07:43:31 +08:00
THIRD_PARTY_NOTICES.md [Perf][Linear-Attn] Add optimized Gated DeltaNet prefill op (#1596) 2026-07-07 21:10:18 +08:00
constraints.txt [CI] retire run-local venv across CI; install via image-baked stack (#1606) 2026-06-24 13:22:59 +08:00
pyproject.toml [CI] retire run-local venv across CI; install via image-baked stack (#1606) 2026-06-24 13:22:59 +08:00

README.md

TileOPs

Spec-driven GPU operator library for LLMs — designed for AI agents to build, evaluate, and optimize

Built on TileLang

Spec coverage Bench coverage

Installation | Quick Start | Docs

Status: TileOPs is under active development. APIs may change.

Overview

TileOPs is a GPU operator library for LLM training and inference, built on TileLang. Beyond providing a growing collection of production-quality operators, TileOPs explores a spec-driven development model where AI agents can read declarative operator specifications, generate kernel implementations, and evaluate them against hardware-theoretical performance bounds — with minimal human scaffolding.

Architecture

Every operator is split into two layers with a strict boundary:

  • Op (L2) — stateless Python entry point. Handles validation, dtype casting, and memory layout. CUDA-Graph compatible; torch.compile(fullgraph=True) support is declared per op in the manifest.
  • Kernel (L1) — TileLang GPU implementation with hardware-specific optimizations (Hopper).

This separation keeps user-facing behavior independent of GPU strategy, allowing agents and developers to modify either layer without side effects on the other.

Key Properties

  • Spec-driven — each operator is declared in a machine-readable manifest (tileops/manifest/) that specifies signatures, workloads, and roofline formulas, serving as the entry point for both agent code generation and automated validation
  • Roofline-evaluated — kernel performance is measured against Speed-of-Light hardware bounds, not relative baselines
  • Auto-tuning — built-in search over tile sizes, pipelines, and scheduling parameters
  • Lightweight — depends only on TileLang, PyTorch, and einops

Installation

TileOPs is under active development and is installed from source; PyPI releases will begin with the first stable release. A CUDA-capable GPU is required.

Prerequisites

  • Python >= 3.10
  • PyTorch >= 2.1, < 2.11 (CI validates 2.10)
  • CUDA Toolkit 12.x
  • NVIDIA GPU: Hopper (SM_90)
  • TileLang >= 0.1.9, < 0.2.0 (CI validates 0.1.11)

From source

git clone https://github.com/tile-ai/TileOPs
cd TileOPs
make install    # dev dependencies + pre-commit hooks

[!NOTE] If CUDA and TileLang are already installed system-wide and you encounter build issues: PIP_NO_BUILD_ISOLATION=1 pip install -e '.[dev]' -v && pre-commit install

Verify:

python -m pytest tests/ -q    # requires a CUDA GPU

Quick Start

import torch
from tileops.ops import GemmOp

M, N, K = 1024, 1024, 512
dtype = torch.float16

gemm = GemmOp()  # shapes and dtype are inferred at call time

a = torch.randn(M, K, device="cuda", dtype=dtype)
b = torch.randn(N, K, device="cuda", dtype=dtype)  # trans_b=True by default

d = gemm(a, b)  # equals a @ b.T

Documentation

Design docs and development guides are in docs/. The full API reference and performance tables are published at TileOPs.github.io.

Contributing

See docs/ for design docs. Branch and commit conventions are in .claude/conventions/types.sh.

License

TileOPs is released under the MIT License.